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|
/*
* PARSEC - Data Loading Commands
*
* $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:44 $
*
* Orginally written by:
* Copyright (c) Clemens Beer <cbx@parsec.org> 2002
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1998-2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <ctype.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "gd_heads.h"
#include "objstruc.h"
// global externals
#include "globals.h"
//#include "e_world_trans.h"
// subsystem headers
//#include "aud_defs.h"
// rendering subsystem
//#include "r_patch.h"
// local module header
#include "con_load_sv.h"
// proprietary module headers
#include "con_arg.h"
#include "con_aux_sv.h"
#include "con_ext_sv.h"
#include "con_main_sv.h"
//#include "con_shad.h"
#include "con_std_sv.h"
//#include "e_color.h"
#include "net_limits.h"
#include "net_defs.h"
#include "e_gameserver.h"
//#include "img_api.h"
#include "obj_clas.h"
//#include "obj_ctrl.h"
#include "obj_cust.h"
#include "obj_odt.h"
#include "obj_type.h"
#include "sys_file.h"
#include "sys_swap.h"
// generic string paste area
#define PASTE_STR_LEN 255
static char paste_str[ PASTE_STR_LEN + 1 ];
// string constants
static char datatype_object[] = "object";
static char datatype_texture[] = "texture";
static char datatype_texfont[] = "texfont";
static char datatype_bitmap[] = "bitmap";
static char datatype_sample[] = "sample";
static char datatype_invalid[] = "unknown data type.";
static char datatype_missing[] = "data type must be specified.";
static char name_missing[] = "name must be specified.";
static char name_invalid[] = "name invalid.";
static char name_already_used[] = "name must be unique.";
static char filename_missing[] = "filename missing.";
static char filename_invalid[] = "filename invalid.";
static char too_many_textures[] = "too many textures.";
static char too_many_texfonts[] = "too many texfonts.";
static char too_many_objects[] = "too many objects.";
static char type_missing[] = "type missing.";
static char type_invalid[] = "type invalid.";
static char type_reused[] = "type invalid. using old type.";
static char no_myship_subst[] = "cannot substitute player ship object.";
static char too_many_bitmaps[] = "too many bitmaps.";
static char too_many_samples[] = "too many samples.";
static char object_not_found[] = "object data file not found.";
static char texture_invalid_file[] = "texture file invalid or not found.";
static char bitmap_invalid_file[] = "bitmap file invalid or not found.";
static char bitmap_geom_inval[] = "bitmap geometry invalid.";
static char bitmap_geom_miss[] = "bitmap geometry missing.";
static char bitmap_geom_over[] = "geometry in file overrides specified geometry.";
static char bitmap_range_error[] = "bitmap geometry out of range.";
static char bitmap_out_of_mem[] = "not enough memory for bitmap.";
static char sample_invalid_file[] = "sample file invalid or not found.";
static char volume_invalid[] = "volume invalid.";
static char volume_range_error[] = "volume out of range.";
static char stdfreq_invalid[] = "standard frequency invalid.";
static char stereolevel_invalid[] = "stereo priority level invalid.";
static char odt_invalid_file[] = "odt file invalid.";
static char odt_invalid_overwrite[] = "invalid file used to overwrite existing object.";
static char too_many_lod_fnames[] = "stripping excessive lods.";
static char ignore_lodmags[] = "ignoring lodmag spec.";
static char ignore_lodmins[] = "ignoring lodmin spec.";
static char invalid_lodmags[] = "lodmag spec missing or invalid.";
static char invalid_lodmins[] = "lodmin spec missing or invalid.";
// set object's name ----------------------------------------------------------
//
INLINE
void SetObjectName( int idx, char *name )
{
ASSERT( (dword)idx < MAX_DISTINCT_OBJCLASSES );
ASSERT( name != NULL );
if ( ObjectInfo[ idx ].name != NULL )
FREEMEM( ObjectInfo[ idx ].name );
ObjectInfo[ idx ].name = (char *) ALLOCMEM( strlen( name ) + 1 );
if ( ObjectInfo[ idx ].name == NULL )
OUTOFMEM( 0 );
strcpy( ObjectInfo[ idx ].name, name );
}
// set object's file name -----------------------------------------------------
//
INLINE
void SetObjectFilename( int idx, char *fname )
{
ASSERT( (dword)idx < MAX_DISTINCT_OBJCLASSES );
ASSERT( fname != NULL );
if ( ObjectInfo[ idx ].file != NULL )
FREEMEM( ObjectInfo[ idx ].file );
ObjectInfo[ idx ].file = (char *) ALLOCMEM( strlen( fname ) + 1 );
if ( ObjectInfo[ idx ].file == NULL )
OUTOFMEM( 0 );
strcpy( ObjectInfo[ idx ].file, fname );
}
// make error message including the file name that failed ---------------------
//
PRIVATE
char *MakeFileNameMsg( char *msg, char *fname )
{
ASSERT( msg != NULL );
ASSERT( fname != NULL );
strcpy( paste_str, msg );
strcat( paste_str, " (" );
strcat( paste_str, fname );
strcat( paste_str, ")" );
ProcessExternalLine( paste_str );
return paste_str;
}
// temporary tables to store info about object lods ---------------------------
//
static int object_lod_numlods;
static char* object_lod_fnames[ MAX_OBJECT_LODS ];
static char* object_lod_fname_storage = NULL;
static float object_lod_mags[ MAX_OBJECT_LODS ];
static float object_lod_mins[ MAX_OBJECT_LODS ];
// read object from odt file --------------------------------------------------
//
PRIVATE
int LoadObjectFromODT( dword objtypeid, int insertindex, dword flags, shader_s *shader )
{
ASSERT( (dword)object_lod_numlods <= MAX_OBJECT_LODS );
ASSERT( (dword)insertindex < MAX_DISTINCT_OBJCLASSES );
ASSERT( object_lod_numlods > 0 );
// set object type
ObjectInfo[ insertindex ].type = objtypeid;
// enter (base) filename into table
SetObjectFilename( insertindex, object_lod_fnames[ 0 ] );
// free old lod table
if ( ObjectInfo[ insertindex ].lodinfo != NULL ) {
FREEMEM( ObjectInfo[ insertindex ].lodinfo );
ObjectInfo[ insertindex ].lodinfo = NULL;
}
if ( object_lod_numlods > 1 ) {
int lod;
// alloc and init lodinfo table
size_t nsize = 0;
for ( lod = 0; lod < object_lod_numlods; lod++ )
nsize += strlen( object_lod_fnames[ lod ] ) + 1;
lodinfo_s *lodinfo = (lodinfo_s *) ALLOCMEM( sizeof( lodinfo_s ) + nsize +
object_lod_numlods * ( sizeof( char* ) + sizeof( geomv_t ) * 2 ) );
if ( lodinfo == NULL ) {
OUTOFMEM( 0 );
}
lodinfo->numlods = object_lod_numlods;
lodinfo->filetab = (char **) ( (char*)lodinfo + sizeof( lodinfo_s ) );
lodinfo->lodmags = (geomv_t *) ( (char*)lodinfo->filetab + object_lod_numlods * sizeof( char* ) + nsize );
lodinfo->lodmins = (geomv_t *) ( (char*)lodinfo->lodmags + object_lod_numlods * sizeof( geomv_t ) );
char *fnamestore = (char *) ( (char*)lodinfo->filetab + object_lod_numlods * sizeof( char* ) );
for ( lod = 0; lod < object_lod_numlods; lod++ ) {
lodinfo->filetab[ lod ] = fnamestore;
strcpy( fnamestore, object_lod_fnames[ lod ] );
fnamestore += strlen( object_lod_fnames[ lod ] ) + 1;
if ( lod < object_lod_numlods - 1 ) {
lodinfo->lodmags[ lod ] = FLOAT_TO_GEOMV( object_lod_mags[ lod ] );
lodinfo->lodmins[ lod ] = FLOAT_TO_GEOMV( object_lod_mins[ lod ] );
} else {
lodinfo->lodmags[ lod ] = GEOMV_0;
lodinfo->lodmins[ lod ] = GEOMV_0;
}
}
// attach lodinfo table
ObjectInfo[ insertindex ].lodinfo = lodinfo;
}
// actually load data and create object
return OBJ_LoadODT( insertindex, flags, shader );
}
// determine lod spec for object, fill tables accordingly ---------------------
//
PRIVATE
int DetermineODTLodSpec( char *fname, key_value_s *lodmags, key_value_s *lodmins )
{
ASSERT( fname != NULL );
ASSERT( lodmags != NULL );
ASSERT( lodmins != NULL );
// parse filename, determine lods
int numlods = 0;
char *fdest = object_lod_fname_storage;
ASSERT( fdest != NULL );
for ( char *fscan = fname; ; ) {
// strip whitespace
while ( *fscan == ' ' )
fscan++;
fname = fscan;
if ( *fscan == 0 )
break;
while ( ( *fscan != ' ' ) && ( *fscan != 0 ) )
fscan++;
// avoid overflowing tables
if ( numlods >= MAX_OBJECT_LODS ) {
CON_AddLine( too_many_lod_fnames );
break;
}
int last = ( *fscan == 0 );
*fscan++ = 0;
// process file name and use current workdir
fname = SubstCurWorkDir( fname );
int len = strlen( fname );
if ( ( len < 5 ) || ( fname[ len - 4 ] != '.' ) ) {
CON_AddLine( MakeFileNameMsg( filename_invalid, fname ) );
return FALSE;
}
// try to find odt file
FILE *fp = SYS_fopen( fname, "rb" );
if ( fp == NULL ) {
CON_AddLine( MakeFileNameMsg( object_not_found, fname ) );
return FALSE;
}
SYS_fclose( fp );
//NOTE:
// this check is necessary to prevent OBJ_LoadODT() from
// exiting with an error message to the shell later on if
// the object file is simply missing.
// store lod file name
strcpy( fdest, fname );
object_lod_fnames[ numlods++ ] = fdest;
fdest += strlen( fname ) + 1;
if ( last ) {
break;
}
}
if ( numlods < 1 ) {
CON_AddLine( filename_missing );
return FALSE;
}
// set temporary global
object_lod_numlods = numlods;
if ( numlods == 1 ) {
if ( lodmags->value != NULL )
CON_AddLine( ignore_lodmags );
if ( lodmins->value != NULL )
CON_AddLine( ignore_lodmins );
return TRUE;
}
// thresholds are between lods
int numthresh = numlods - 1;
// parse lod mags and mins
if ( ScanKeyValueFloatList( lodmags, object_lod_mags, numthresh, numthresh ) != numthresh ) {
CON_AddLine( invalid_lodmags );
return FALSE;
}
if ( ScanKeyValueFloatList( lodmins, object_lod_mins, numthresh, numthresh ) != numthresh ) {
CON_AddLine( invalid_lodmins );
return FALSE;
}
return TRUE;
}
// flag map for objload_xx flags ----------------------------------------------
//
flag_map_s objload_flag_map[] = {
{ "nodefaults", OBJLOAD_NONE, 0 },
{ "w_normals", OBJLOAD_WEDGENORMALS, 0 },
{ "w_colors", OBJLOAD_WEDGECOLORS, 0 },
{ "w_texcoords", OBJLOAD_WEDGETEXCOORDS, 0 },
{ "w_lighted", OBJLOAD_WEDGELIGHTED, 0 },
{ "w_specular", OBJLOAD_WEDGESPECULAR, 0 },
{ "w_fogged", OBJLOAD_WEDGEFOGGED, 0 },
{ "f_anims", OBJLOAD_FACEANIMS, 0 },
{ "v_anims", OBJLOAD_VTXANIMS, 0 },
{ "p_colors", OBJLOAD_POLYCORNERCOLORS, 0 },
{ "p_wedges", OBJLOAD_POLYWEDGEINDEXES, 0 },
{ NULL, 0, 0 },
};
// parse objload_xx flags for object ------------------------------------------
//
PRIVATE
dword DetermineODTFlags( key_value_s *flagspec )
{
ASSERT( flagspec != NULL );
dword objloadflags = OBJLOAD_DEFAULT;
if ( flagspec->value != NULL ) {
// parse flag list, set corresponding bits
objloadflags = OBJLOAD_NONE;
if ( ScanKeyValueFlagList( flagspec, &objloadflags, objload_flag_map ) == 0 ) {
objloadflags = OBJLOAD_DEFAULT;
}
}
return objloadflags;
}
// key table for object loading -----------------------------------------------
//
key_value_s object_key_value[] = {
{ "file", NULL, KEYVALFLAG_PARENTHESIZE },
{ "type", NULL, KEYVALFLAG_NONE },
{ "flags", NULL, KEYVALFLAG_PARENTHESIZE },
{ "lodmag", NULL, KEYVALFLAG_PARENTHESIZE },
{ "lodmin", NULL, KEYVALFLAG_PARENTHESIZE },
{ "shader", NULL, KEYVALFLAG_PARENTHESIZE },
{ "normth", NULL, KEYVALFLAG_NONE },
{ "maxfanims", NULL, KEYVALFLAG_NONE },
{ "maxvanims", NULL, KEYVALFLAG_NONE },
{ NULL, NULL, KEYVALFLAG_NONE },
};
enum {
KEY_OBJ_FILE,
KEY_OBJ_TYPE,
KEY_OBJ_FLAGS,
KEY_OBJ_LODMAG,
KEY_OBJ_LODMIN,
KEY_OBJ_SHADER,
KEY_OBJ_NORMTH,
KEY_OBJ_MAXFANIMS,
KEY_OBJ_MAXVANIMS
};
// load object data file from console -----------------------------------------
//
PRIVATE
int ConLoadObject( char *name )
{
ASSERT( name != NULL );
// check if object slot available
if ( NumLoadedObjects >= MAX_DISTINCT_OBJCLASSES - 1 ) {
CON_AddLine( too_many_objects );
return FALSE;
}
// check if object of same name already exists
int insertindex = NumLoadedObjects;
for ( int oid = 0; oid < NumLoadedObjects; oid++ ) {
if ( stricmp( ObjectInfo[ oid ].name, name ) == 0 ) {
if ( AUX_ENABLE_OBJECT_OVERLOADING ) {
insertindex = oid;
break;
} else {
CON_AddLine( name_already_used );
return FALSE;
}
}
}
// set flag if new object should be appended
int newobject = ( insertindex == NumLoadedObjects );
// scan out all values to texture keys
if ( !ScanKeyValuePairs( object_key_value, NULL ) )
return FALSE;
// fetch file name/lod file name list
char *fname = object_key_value[ KEY_OBJ_FILE ].value;
if ( fname == NULL ) {
CON_AddLine( filename_missing );
return FALSE;
}
// alloc tempmem for lod object file names
object_lod_fname_storage = (char *) ALLOCMEM( MAX_OBJECT_LODS * PATH_MAX );
if ( object_lod_fname_storage == NULL )
OUTOFMEM( 0 );
// parse lod spec (filenames, mags, mins)
if ( !DetermineODTLodSpec( fname,
&object_key_value[ KEY_OBJ_LODMAG ],
&object_key_value[ KEY_OBJ_LODMIN ] ) ) {
return FALSE;
}
// parse flags
dword objloadflags = DetermineODTFlags( &object_key_value[ KEY_OBJ_FLAGS ] );
// parse shader
//shader_s *shader = DetermineODTShader( &object_key_value[ KEY_OBJ_SHADER ] );
shader_s *shader = NULL;
// determine object's type id and prepare object loading
dword objtypeid;
if ( newobject ) {
// fetch type specifier
char *typestr = object_key_value[ KEY_OBJ_TYPE ].value;
if ( typestr == NULL ) {
CON_AddLine( type_missing );
return FALSE;
}
// translate type specifier into id
objtypeid = OBJ_FetchTypeIdFromName( typestr );
// check for invalid type
if ( objtypeid == TYPE_ID_INVALID ) {
CON_AddLine( type_invalid );
return FALSE;
}
// enter new object name into table
SetObjectName( insertindex, name );
} else {
#ifdef PARSEC_CLIENT
// prevent elimination of local player's ship by disallowing
// object substitution of player's ship class
if ( MyShip->ObjectClass == insertindex ) {
// allow it on startup, though
if ( !TextModeActive ) {
CON_AddLine( no_myship_subst );
return FALSE;
}
}
#endif // PARSEC_CLIENT
// check for optional type specifier
char *typestr = object_key_value[ KEY_OBJ_TYPE ].value;
if ( typestr != NULL ) {
// translate type specifier into id
objtypeid = OBJ_FetchTypeIdFromName( typestr );
// check for invalid type
if ( objtypeid == TYPE_ID_INVALID ) {
CON_AddLine( type_reused );
objtypeid = ObjectInfo[ insertindex ].type;
}
// LoadObjectFromODT() also sets this
ObjectInfo[ insertindex ].type = objtypeid;
} else {
// use type of object that is being overwritten
objtypeid = ObjectInfo[ insertindex ].type;
}
// kill all instances of previous object
int killcount = TheWorld->KillClassInstances( insertindex );
if ( killcount > 0 ) {
sprintf( paste_str, "number of removed class instances: %d.", killcount );
CON_AddLine( paste_str );
}
// free previous object's data
FREEMEM( TheWorld->ObjClasses[ insertindex ] );
TheWorld->ObjClasses[ insertindex ] = NULL;
}
// save current loading params
odt_loading_params_s oldloadingparams = odt_loading_params;
// change normal merging threshold if specified
if ( object_key_value[ KEY_OBJ_NORMTH ].value != NULL ) {
float fthresh;
if ( ScanKeyValueFloat( &object_key_value[ KEY_OBJ_NORMTH ], &fthresh ) == 1 ) {
odt_loading_params.merge_normals_threshold = FLOAT_TO_GEOMV( fthresh );
}
}
// change maximum number of face anim states if specified
if ( object_key_value[ KEY_OBJ_MAXFANIMS ].value != NULL ) {
int maxfanims;
if ( ScanKeyValueInt( &object_key_value[ KEY_OBJ_MAXFANIMS ], &maxfanims ) == 1 ) {
odt_loading_params.max_face_anim_states = maxfanims;
}
}
// change maximum number of vertex anim states if specified
if ( object_key_value[ KEY_OBJ_MAXVANIMS ].value != NULL ) {
int maxvanims;
if ( ScanKeyValueInt( &object_key_value[ KEY_OBJ_MAXVANIMS ], &maxvanims ) == 1 ) {
odt_loading_params.max_vtx_anim_states = maxvanims;
}
}
// load data
int rc = LoadObjectFromODT( objtypeid, insertindex, objloadflags, shader );
// restore loading params
odt_loading_params = oldloadingparams;
if ( rc <= 0 ) {
//NOTE:
// reaction to load error depends on whether a new
// object should have been created or an already
// existing substituted. if the latter is the case
// the old object has already been killed and there
// is no valid one to use. so, a not-so-graceful
// program exit is performed.
if ( newobject ) {
CON_AddLine( MakeFileNameMsg( odt_invalid_file, object_lod_fnames[ -rc ] ) );
return FALSE;
} else {
PANIC( MakeFileNameMsg( odt_invalid_overwrite, object_lod_fnames[ -rc ] ) );
}
}
// free tempmem for lod file names
FREEMEM( object_lod_fname_storage );
object_lod_fname_storage = NULL;
if ( newobject ) {
// increment number of loaded objects
NumLoadedObjects++;
// display assigned id
sprintf( paste_str, "assigned object class id: %d.", insertindex );
CON_AddLine( paste_str );
} else {
// display id of overwritten class
sprintf( paste_str, "overwrote object class id: %d.", insertindex );
CON_AddLine( paste_str );
}
// set global number of object classes
NumObjClasses = NumLoadedObjects;
return TRUE;
}
// main entry point for "load" command (load data via console) ----------------
//
int Cmd_ExecLoadCommand( char *command )
{
if(TheServer->GetServerIsMaster()){
return false;
}
//NOTE:
//CONCOM:
// load_command ::= 'load' <data_type> <name> [<key> <value>]*
// data_type ::= 'object' | 'texture' | 'texfont' | 'bitmap' | 'sample'
// name ::= "may be parenthesized () to include whitespace"
// key ::= "valid keys depend on data type"
ASSERT( command != NULL );
HANDLE_COMMAND_DOMAIN_SEP( command );
// split off first token (data type specifier)
char *datatype = strtok( command, " " );
if ( datatype == NULL ) {
CON_AddLine( datatype_missing );
return TRUE;
}
#ifdef PARSEC_CLIENT
// this flag is used for internal data reloading
if ( AUX_ALLOW_ONLY_TEXTURE_LOADING ) {
// disallow everything but textures
if ( strcmp( datatype, datatype_texture ) != 0 ) {
return TRUE;
}
}
#endif // PARSEC_CLIENT
// create pointer to list of parameters (first is always the name)
char *name = strtok( NULL, " " );
if ( name == NULL ) {
CON_AddLine( name_missing );
return TRUE;
}
// allow name to be parenthesized to include whitespace
name = GetParenthesizedName( name );
if ( name == NULL ) {
CON_AddLine( name_invalid );
return TRUE;
}
#ifdef PARSEC_CLIENT
// dispatch to functions for handling different data types
if ( strcmp( datatype, datatype_object ) == 0 )
ConLoadObject( name );
else if ( strcmp( datatype, datatype_texture ) == 0 )
ConLoadTexture( name );
else if ( strcmp( datatype, datatype_texfont ) == 0 )
ConLoadTexfont( name );
else if ( strcmp( datatype, datatype_bitmap ) == 0 )
ConLoadBitmap( name );
else if ( strcmp( datatype, datatype_sample ) == 0 )
ConLoadSample( name );
else
CON_AddLine( datatype_invalid );
#else // !PARSEC_CLIENT
// dispatch to functions for handling different data types
if ( strcmp( datatype, datatype_object ) == 0 )
ConLoadObject( name );
else if ( strcmp( datatype, datatype_texture ) == 0 )
CON_AddLine( "ignoring textures." );
else if ( strcmp( datatype, datatype_texfont ) == 0 )
CON_AddLine( "ignoring textfonts." );
else if ( strcmp( datatype, datatype_bitmap ) == 0 )
CON_AddLine( "ignoring bitmaps." );
else if ( strcmp( datatype, datatype_sample ) == 0 )
CON_AddLine( "ignoring samples." );
else
CON_AddLine( datatype_invalid );
#endif // PARSEC_CLIENT
// print dot for every loaded item in text-mode
// (well, also if one of the above routines fails...)
//if ( AUX_CMD_WRITE_ACTIVE_IN_TEXTMODE ) {
MSGPUT( "." );
//}
return TRUE;
}
// module registration function -----------------------------------------------
//
REGISTER_MODULE( CON_LOAD_SV )
{
}
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