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|
/*
* PARSEC - Connection Manager
*
* $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:46 $
*
* Orginally written by:
* Copyright (c) Clemens Beer <cbx@parsec.org> 2001-2002
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
// global externals
#include "globals.h"
// subsystem headers
#include "net_defs.h"
// UNP header
#include "net_wrap.h"
// server defs
#include "e_defs.h"
// network code config
#include "net_conf.h"
// net game header
#include "net_game_sv.h"
// mathematics header
#include "utl_math.h"
// local module header
#include "e_connmanager.h"
// proprietary module headers
#include "net_csdf.h"
#include "net_packetdriver.h"
#include "net_util.h"
#include "g_main_sv.h"
#include "e_gameserver.h"
#include "e_simulator.h"
#include "e_simnetoutput.h"
#include "e_packethandler.h"
#include "sys_refframe_sv.h"
// max. number of challenge infos we keep -------------------------------------
//
#define MAX_NUM_CHALLENGEINFOS 1024
// timeout for sent challenges ------------------------------------------------
//
#define CHALLENGE_TIMEOUT_FRAMES FRAME_MEASURE_TIMEBASE * 10
// ----------------------------------------------------------------------------
// E_ClientInfo public methods
// ----------------------------------------------------------------------------
// copy info from the connection information ----------------------------------
//
void E_ClientInfo::CopyClientConnectInfo( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
m_nVersionMajor = pClientConnectInfo->m_nVersionMajor;
m_nVersionMinor = pClientConnectInfo->m_nVersionMinor;
strncpy( m_szName, pClientConnectInfo->m_szName, MAX_PLAYER_NAME );
m_szName[ MAX_PLAYER_NAME ] = 0;
strncpy( m_szOSLine, pClientConnectInfo->m_szOSLine, MAX_OSNAME_LEN );
m_szOSLine[ MAX_OSNAME_LEN ] = 0;
strncpy( m_szHostName, pClientConnectInfo->m_szHostName, MAX_HOSTNAME_LEN );
m_szHostName[ MAX_HOSTNAME_LEN ] = 0;
NODE_Copy( &m_node, &pClientConnectInfo->m_node );
m_challenge = pClientConnectInfo->m_challenge;
m_nRecvRate = pClientConnectInfo->m_nRecvRate;
m_nSendFreq = pClientConnectInfo->m_nSendFreq;
}
// mark the client alive ------------------------------------------------------
//
void E_ClientInfo::MarkAlive()
{
m_nAliveCounter = SYSs_GetRefFrameCount() + MAX_ALIVE_COUNTER;
}
// check whether the client is alive ------------------------------------------
//
int E_ClientInfo::IsAlive()
{
return ( m_nAliveCounter >= SYSs_GetRefFrameCount() );
}
// ----------------------------------------------------------------------------
// E_ConnManager public methods
// ----------------------------------------------------------------------------
// standard ctor --------------------------------------------------------------
//
E_ConnManager::E_ConnManager()
: m_nMaxNumChallengeInfos( MAX_NUM_CHALLENGEINFOS ),
m_nCurChallengeInfo( 0 ),
m_ClientInfos( NULL ),
m_inDisconnectClient( FALSE )
{
m_ChallengInfos = new E_ClientChallengeInfo[ MAX_NUM_CHALLENGEINFOS ];
m_nNumConnected = 0;
m_ClientInfos = new E_ClientInfo[ MAX_NUM_CLIENTS ];
}
// standard dtor --------------------------------------------------------------
//
E_ConnManager::~E_ConnManager()
{
delete []m_ChallengInfos;
delete []m_ClientInfos;
}
// request a challenge for a client -------------------------------------------
//
int E_ConnManager::RequestChallenge( node_t* clientnode )
{
ASSERT( clientnode != NULL );
E_ClientChallengeInfo* pCurChallengeInfo = &m_ChallengInfos[ m_nCurChallengeInfo ];
// generate a new unique challenge
pCurChallengeInfo->m_challenge = RAND();
pCurChallengeInfo->m_frame_generated = SYSs_GetRefFrameCount();
NODE_Copy( &pCurChallengeInfo->m_node, clientnode );
// point to next challenge info
m_nCurChallengeInfo++;
// wrap around
if ( m_nCurChallengeInfo == m_nMaxNumChallengeInfos ) {
m_nCurChallengeInfo = 0;
}
// send the response back to the client
ThePacketHandler->SendChallengeResponse( pCurChallengeInfo, clientnode );
return TRUE;
}
// check whether the client connection is valid -------------------------------
//
int E_ConnManager::CheckClientConnect( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
// default to connection failed
int rc = FALSE;
// check whether challenge is found
E_ClientChallengeInfo* pFoundChallengeInfo = NULL;
if ( _IsChallengeCorrect( pClientConnectInfo, &pFoundChallengeInfo ) == FALSE ) {
// output to logfile
if ( pFoundChallengeInfo == NULL ) {
MSGOUT( "challenge for client %s could not be found\n", pClientConnectInfo->m_szHostName );
} else {
MSGOUT( "challenge %d for joining client %s invalid - should be %d\n",
pClientConnectInfo->m_challenge,
pClientConnectInfo->m_szHostName,
pFoundChallengeInfo->m_challenge );
}
// set return code
ThePacketHandler->SendConnectResponse( CONN_CHALLENGE_INVALID, pClientConnectInfo );
// connect failed
rc = FALSE;
}
// check whether client is compatible with this version
else if ( _IsClientCompatible( pClientConnectInfo ) == FALSE ) {
// output to logfile
MSGOUT( "client %s with incompatible version %d.%d tried to join\n", pClientConnectInfo->m_szHostName,
pClientConnectInfo->m_nVersionMajor, pClientConnectInfo->m_nVersionMinor );
// send the response
ThePacketHandler->SendConnectResponse( CONN_CLIENT_INCOMAPTIBLE, pClientConnectInfo );
// connect failed
rc = FALSE;
}
// check whether the client is banned
else if ( _IsClientBanned( pClientConnectInfo ) == TRUE ) {
// output to logfile
MSGOUT( "banned client %s tried to join\n", pClientConnectInfo->m_szHostName );
// send the response
ThePacketHandler->SendConnectResponse( CONN_CLIENT_BANNED, pClientConnectInfo );
// connect failed
rc = FALSE;
}
// check whether the server is not yet full
else if ( m_nNumConnected < MAX_NUM_CLIENTS ) {
// output to logfile
MSGOUT( "client %s(%s) wants to connect, name: %s\n", pClientConnectInfo->m_szHostName, NODE_Print( &pClientConnectInfo->m_node ), pClientConnectInfo->m_szName );
// ensure the client is not yet connected
_EnsureClientIsDisconnected( pClientConnectInfo );
// check whether the name is already taken
if ( ( m_nNumConnected > 0 ) && _FindClientName( pClientConnectInfo->m_szName ) != -1 ) {
ThePacketHandler->SendConnectResponse( CONN_NAME_TAKEN, pClientConnectInfo );
// connect failed
rc = FALSE;
} else {
// add the client
int nClientID = _ConnectClient( pClientConnectInfo );
// send the response
if ( nClientID == -1 ) {
// output to logfile
MSGOUT( "Error: _ConnectClient() failed but MaxPlayers not reached" );
MSGOUT( "client %s refused - server full\n", pClientConnectInfo->m_szHostName );
// send the SERVER_FULL response
ThePacketHandler->SendConnectResponse( CONN_SERVER_FULL, pClientConnectInfo );
// connect failed
rc = FALSE;
} else {
// send the OK response
ThePacketHandler->SendConnectResponse( CONN_OK, pClientConnectInfo );
//FIXME: this is already done in _ConnectClient
// reset the stream to communicate with the client from now on
//ThePacketDriver->ResetStream( pClientConnectInfo->m_selected_slot );
// send connect notifications to the other clients and the list of connected clients to the newly connected
_NotifyClientConnected( nClientID );
// connect OK
rc = TRUE;
}
}
}
// the server is full
else {
// output to logfile
MSGOUT( "client %s refused - server full\n", pClientConnectInfo->m_szHostName );
// send the response
ThePacketHandler->SendConnectResponse( CONN_SERVER_FULL, pClientConnectInfo );
// connect failed
rc = FALSE;
}
return rc;
}
// check for a client disconnect ----------------------------------------------
//
int E_ConnManager::CheckClientDisconnect( node_t* clientnode )
{
ASSERT( clientnode != NULL );
// find the slot
int nClientID = _FindSlotWithNode( clientnode );
// we could find the slot
if( nClientID != -1 ) {
// send the response
ThePacketHandler->SendDisconnectResponse( DISC_OK, clientnode, nClientID );
// disconnect the client in the slot ( must be done after the packets have been sent )
DisconnectClient( nClientID );
// disconnect was OK
return TRUE;
} else {
// client was not found
ThePacketHandler->SendDisconnectResponse( DISC_NOT_CONNECTED, clientnode, PLAYERID_ANONYMOUS );
return FALSE;
}
}
// check for a client namechange ----------------------------------------------
//
int E_ConnManager::CheckNameChange( node_t* clientnode, char* newplayername )
{
ASSERT( clientnode != NULL );
ASSERT( newplayername != NULL );
// find the slot
int nSlot = _FindSlotWithNode( clientnode );
// we could find the slot
if( nSlot != -1 ) {
MSGOUT( "client %s wants to be renamed to %s\n", NODE_Print( &m_ClientInfos[ nSlot ].m_node ), newplayername );
// only check for name collision if not alone
if ( m_nNumConnected > 1 ) {
// check all the other connected slots for the same name
for( int nOtherSlot = 0; nOtherSlot < MAX_NUM_CLIENTS; nOtherSlot++ ) {
// check for different slot
if ( nSlot != nOtherSlot ) {
// check whether slot is free
if( !m_ClientInfos[ nOtherSlot ].IsSlotFree() ) {
// check whether this name is already taken
if( strcmp( newplayername, m_ClientInfos[ nOtherSlot ].m_szName) == 0 ) {
// name already taken
ThePacketHandler->SendNameChangeRepsponse( NAMECHANGE_ALREADY_TAKEN, clientnode, nSlot );
return FALSE;
}
}
}
}
}
// namechange OK
ThePacketHandler->SendNameChangeRepsponse( NAMECHANGE_OK, clientnode, nSlot );
// change the name
_ChangeClientName( nSlot, newplayername );
// mark the client alive
m_ClientInfos[ nSlot ].MarkAlive();
// send namechange notifications to the other clients
_NotifyClientNameChange( nSlot );
return TRUE;
} else {
// client is not connected
ThePacketHandler->SendNameChangeRepsponse( NAMECHANGE_NOT_CONNECTED, clientnode, nSlot );
return FALSE;
}
}
// get the client information for a specific slot
//
E_ClientInfo* E_ConnManager::GetClientInfo( int nSlot )
{
ASSERT( nSlot >= 0 );
ASSERT( nSlot <= MAX_NUM_CLIENTS );
return &m_ClientInfos[ nSlot ];
}
// check the alive counter of all connected clients and disconnect any timed out clients
//
int E_ConnManager::CheckAliveStatus()
{
for( int nClientID = 0; nClientID < MAX_NUM_CLIENTS; nClientID++ ) {
E_ClientInfo* pClientInfo = &m_ClientInfos[ nClientID ];
if ( !pClientInfo->IsSlotFree() ) {
// check for client timeout
if ( !pClientInfo->IsAlive() ) {
MSGOUT( "force-removing timed-out client %s (name: %s)\n", NODE_Print( &pClientInfo->m_node ), pClientInfo->m_szName );
// send the response
ThePacketHandler->SendDisconnectResponse( DISC_OK, &pClientInfo->m_node, nClientID );
// and disconnect the client
DisconnectClient( nClientID );
}
}
}
return TRUE;
}
// ----------------------------------------------------------------------------
// E_ConnManager protected methods
// ----------------------------------------------------------------------------
// send client connected notifications to the other clients -------------------
//
int E_ConnManager::_NotifyClientConnected( int nSlotConnected )
{
ASSERT( nSlotConnected >= 0 );
ASSERT( nSlotConnected < MAX_NUM_CLIENTS );
// send 1 notify to all connected clients and N notifies to the connecting client
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
if ( !m_ClientInfos[ nSlot ].IsSlotFree() ) {
if ( nSlot != nSlotConnected ) {
// send the notification to already connected clients
ThePacketHandler->SendNotifyConnected( nSlot, nSlotConnected );
// send the notification to the connecting client
ThePacketHandler->SendNotifyConnected( nSlotConnected, nSlot );
}
}
}
return TRUE;
}
// send client disconnected notifications to the other clients ----------------
//
int E_ConnManager::_NotifyClientDisconnected( int nSlotDisconnected )
{
ASSERT( nSlotDisconnected >= 0 );
ASSERT( nSlotDisconnected < MAX_NUM_CLIENTS );
// only send, if more than 1 connected
if ( m_nNumConnected > 1 ) {
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
// do not send to same client AND do not send to unconnected slots
if ( ( nSlot != nSlotDisconnected ) && !m_ClientInfos[ nSlot ].IsSlotFree() ) {
// send the notification
ThePacketHandler->SendNotifyDisconnected( nSlot, nSlotDisconnected );
}
}
}
return TRUE;
}
// send client namechange notifications to the other clients ------------------
//
int E_ConnManager::_NotifyClientNameChange( int nSlotNamechanged )
{
ASSERT( nSlotNamechanged >= 0 );
ASSERT( nSlotNamechanged < MAX_NUM_CLIENTS );
// only send, if more than 1 connected
if ( m_nNumConnected > 1 ) {
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
// do not send to same client AND do not send to unconnected slots
if ( ( nSlot != nSlotNamechanged ) && !m_ClientInfos[ nSlot ].IsSlotFree() ) {
// send the notification
ThePacketHandler->SendNotifyNameChange( nSlot, nSlotNamechanged );
}
}
}
return TRUE;
}
// ensure a client is not connected -------------------------------------------
//
int E_ConnManager::_EnsureClientIsDisconnected( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
ASSERT( pClientConnectInfo->m_szHostName != NULL );
ASSERT( &pClientConnectInfo->m_node != NULL );
ASSERT( pClientConnectInfo->m_szName != NULL );
ASSERT( pClientConnectInfo->m_szOSLine != NULL );
// check for duplicate connects from same node
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
E_ClientInfo* pClientInfo = &m_ClientInfos[ nSlot ];
if ( !pClientInfo->IsSlotFree() ) {
if ( NODE_Compare( &pClientInfo->m_node, &pClientConnectInfo->m_node ) == NODECMP_EQUAL ) {
MSGOUT( "Removing (possibly) dead client %s", NODE_Print( &pClientConnectInfo->m_node ) );
// disconnect the client
DisconnectClient( nSlot );
}
}
}
return TRUE;
}
// connect a client -----------------------------------------------------------
//
int E_ConnManager::_ConnectClient( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
ASSERT( pClientConnectInfo->m_szHostName != NULL );
ASSERT( &pClientConnectInfo->m_node != NULL );
ASSERT( pClientConnectInfo->m_szName != NULL );
ASSERT( pClientConnectInfo->m_szOSLine != NULL );
for( int nClientID = 0; nClientID < MAX_NUM_CLIENTS; nClientID++ ) {
E_ClientInfo* pClientInfo = &m_ClientInfos[ nClientID ];
// check for a free slot
if ( pClientInfo->IsSlotFree() ) {
// copy the connection info
pClientInfo->CopyClientConnectInfo( pClientConnectInfo );
// this slot is used
pClientInfo->SetSlotFree( FALSE );
// init the alive counter for this client
pClientInfo->MarkAlive();
// return the selected slot
pClientConnectInfo->m_selected_slot = nClientID;
// connect the player in the simulation
TheSimulator->ConnectPlayer( nClientID );
// connect the player in the game
TheGame->ConnectPlayer( nClientID );
// connect stream for this client
ThePacketDriver->ConnectStream( nClientID );
// increase the # of players connected
m_nNumConnected++;
return nClientID;
}
}
return -1;
/*
svg_Player_RcvdPackets[ i ] = 0;
svg_Player_LostPackets[ i ] = 0;
SVG_PrintClientList();
#ifdef GENERATE_HTML
SVG_GenerateHTMLList();
#endif
if ( register_on_masterserver && masterserver_ok ) {
// update info at masterserver
SVG_SendPlayersToMasterServer( m_servfd );
}
*/
}
// disconnect a client --------------------------------------------------------
//
int E_ConnManager::DisconnectClient( int nClientID )
{
ASSERT( ( nClientID >= 0 ) && ( nClientID < MAX_NUM_CLIENTS ) );
// check recurse prevention flag
if ( !m_inDisconnectClient ) {
// set recurse prevention flag
m_inDisconnectClient = TRUE;
// send disconnect notifications to the other clients
_NotifyClientDisconnected( nClientID );
// clear all the client information
m_ClientInfos[ nClientID ].Reset();
// disconnect the player in the simulation
TheSimulator->DisconnectPlayer( nClientID );
// disconnect the player in the game
TheGame->DisconnectPlayer( nClientID );
// reset stream for this client
ThePacketDriver->ResetStream( nClientID );
// decrease the # of players connected
m_nNumConnected--;
// clear recurse prevention flag
m_inDisconnectClient = FALSE;
}
return TRUE;
}
// return the name of the client ----------------------------------------------
//
char* E_ConnManager::GetClientName( int nClientID )
{
ASSERT( ( nClientID >= 0 ) && ( nClientID < MAX_NUM_CLIENTS ) );
return m_ClientInfos[ nClientID ].m_szName;
}
// change the name of a client ------------------------------------------------
//
int E_ConnManager::_ChangeClientName( int nSlot, char* newplayername )
{
ASSERT( nSlot >= 0 );
ASSERT( nSlot < MAX_NUM_CLIENTS );
ASSERT( newplayername != NULL );
// copy the new name
strncpy( m_ClientInfos[ nSlot ].m_szName, newplayername, MAX_PLAYER_NAME );
m_ClientInfos[ nSlot ].m_szName[ MAX_PLAYER_NAME ] = 0;
return TRUE;
}
// check if client version is compatible --------------------------------------
//
int E_ConnManager::_IsClientCompatible( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
//NOTE:
// this is subject to change !!
// in the future with same major version number should be compatible
if ( ( pClientConnectInfo->m_nVersionMajor == CLSV_PROTOCOL_MAJOR ) && ( pClientConnectInfo->m_nVersionMinor == CLSV_PROTOCOL_MINOR ) ) {
return TRUE;
} else {
return FALSE;
}
}
// check if client is banned --------------------------------------------
//
int E_ConnManager::_IsClientBanned( E_ClientConnectInfo* pClientConnectInfo )
{
ASSERT( pClientConnectInfo != NULL );
//FIXME: implement
/*for ( int cid = 0; cid < num_banned; cid++ ) {
if ( strcmp( ip_address, banlist[ cid ] ) == 0 )
return TRUE;
}*/
return FALSE;
}
// check if challenge is correct ----------------------------------------------
//
int E_ConnManager::_IsChallengeCorrect( E_ClientConnectInfo* pClientConnectInfo, E_ClientChallengeInfo** pFoundChallengeInfo )
{
ASSERT( pClientConnectInfo != NULL );
node_t* client_node = &pClientConnectInfo->m_node;
int client_challenge = pClientConnectInfo->m_challenge;
// linear search from newest challenge
for( int cid = ( m_nCurChallengeInfo - 1 ); cid != m_nCurChallengeInfo; cid-- ) {
// check for wraparound
if ( cid == -1 )
cid = ( m_nMaxNumChallengeInfos - 1 );
E_ClientChallengeInfo* pChallengeInfo = &m_ChallengInfos[ cid ];
// check if we have a challenge from this node
if ( NODE_AreSame( client_node, &pChallengeInfo->m_node ) ) {
// check whether the challenge is the same we sent to the client
if ( pChallengeInfo->m_challenge == client_challenge ) {
// check whether challenge has not yet timed out
//FIXME: CHALLENGE_TIMEOUT_FRAMES should be server configurable
if ( pChallengeInfo->m_frame_generated >= ( SYSs_GetRefFrameCount() - CHALLENGE_TIMEOUT_FRAMES ) ) {
// set the found challenge info
*pFoundChallengeInfo = &m_ChallengInfos[ cid ];
return TRUE;
} else {
return FALSE;
}
}
}
}
return FALSE;
}
// check node of client with node used at connection --------------------------
//
int E_ConnManager::CheckNodesMatch( int nClientID, node_t* node )
{
ASSERT( ( nClientID >= 0 ) && ( nClientID < MAX_NUM_CLIENTS ) );
ASSERT( node != NULL );
if ( m_ClientInfos[ nClientID ].IsSlotFree() )
return FALSE;
return ( NODE_Compare( &m_ClientInfos[ nClientID ].m_node, node ) == NODECMP_EQUAL );
}
// find the assigned slot for a specific node ---------------------------------
//
int E_ConnManager::_FindSlotWithNode( node_t* clientnode )
{
ASSERT( clientnode != NULL );
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
E_ClientInfo* pClientInfo = &m_ClientInfos[ nSlot ];
// only check filled slots
if ( !pClientInfo->IsSlotFree() ) {
// check for connected client node
if( NODE_Compare( clientnode, &pClientInfo->m_node ) == NODECMP_EQUAL ) {
return nSlot;
}
}
}
return -1;
}
// find the slot of a connected client by its name ----------------------------
//
int E_ConnManager::_FindClientName( char* name )
{
ASSERT( name != NULL );
for( int nSlot = 0; nSlot < MAX_NUM_CLIENTS; nSlot++ ) {
if ( !m_ClientInfos[ nSlot ].IsSlotFree() ) {
// check whether the names match
if ( stricmp( name, m_ClientInfos[ nSlot ].m_szName ) == 0 ) {
return nSlot;
}
}
}
return -1;
}
// set some client-info fields according to RE --------------------------------
//
void E_ConnManager::NET_ExecRmEvClientInfo( int nClientID, RE_ClientInfo* re_clientinfo )
{
ASSERT( ( nClientID >= 0 ) && ( nClientID < MAX_NUM_CLIENTS ) );
ASSERT( re_clientinfo != NULL );
E_ClientInfo& _ClientInfo = m_ClientInfos[ nClientID ];
if ( !_ClientInfo.IsSlotFree() ) {
_ClientInfo.m_nSendFreq = re_clientinfo->client_sendfreq;
_ClientInfo.m_nRecvRate = UNPACK_SERVERRATE( re_clientinfo->server_sendrate );
//FIXME: resync client with correcter rates, if they are out of bounds
// apply min/max bounds
_ClientInfo.m_nSendFreq = max( _ClientInfo.m_nSendFreq, CLIENT_SEND_FREQUENCY_MIN );
_ClientInfo.m_nSendFreq = min( _ClientInfo.m_nSendFreq, CLIENT_SEND_FREQUENCY_MIN );
_ClientInfo.m_nRecvRate = max( _ClientInfo.m_nRecvRate, CLIENT_RECV_RATE_MIN );
_ClientInfo.m_nRecvRate = min( _ClientInfo.m_nRecvRate, CLIENT_RECV_RATE_MAX );
//DBGTXT( MSGOUT( "E_ConnManager::NET_ExecRmEvClientInfo(): client %d: new CLIENTRATE: %d new SERVERRATE: %d",
// nClientID, _ClientInfo.m_nSendFreq, _ClientInfo.m_nRecvRate ); );
// reconfigure the network output
TheSimNetOutput->RateChangedForClient( nClientID );
}
}
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