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/*
* PARSEC - Global Variables
*
* $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:44 $
*
* Orginally written by:
* Copyright (c) Clemens Beer <cbx@parsec.org> 2001
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1996-2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
#include "od_class.h"
// subsystem headers
//#include "vid_defs.h"
// local module header
#include "e_global_sv.h"
// for definition of MAX_AUX_ENABLING and MAX_AUX_DATA
#include "con_aux_sv.h"
#include "net_limits.h"
#include "net_defs.h"
#include "MasterServer.h"
// counters for numbers of textures/objects/bitmaps ---------------------------
//
int NumLoadedObjects = 0;
// info structures for loaded data --------------------------------------------
//
objectinfo_s ObjectInfo[ MAX_DISTINCT_OBJCLASSES ];
// current working directory (for general use) --------------------------------
//
char CurWorkDir[ PATH_MAX + 1 ] = ".";
// pointer to programname (used in error messages) ----------------------------
//
char* sys_ProgramName;
// global color definitions ---------------------------------------------------
//
colrgba_s LightColorAmbient = { 255, 255, 255, 255 };
colrgba_s LightColorDiffuse = { 255, 255, 255, 255 };
colrgba_s LightColorSpecular = { 255, 255, 255, 255 };
// global directional light source --------------------------------------------
//
Vector3 GlobalDirLight = { GEOMV_0, GEOMV_0, GEOMV_1, 0 };
// flag if currently recording ------------------------------------------------
//
int RecordingActive = FALSE;
// file pointer to recording file ---------------------------------------------
//
FILE* RecordingFp = NULL;
// remote packet recording ----------------------------------------------------
//
int RecordRemotePackets = FALSE;
int RemoteRecSessionId = 0;
int RemoteRecPacketId = 0;
// console variables ----------------------------------------------------------
//
int ConsoleSliding = 0;
int ConsoleHeight = 16;
// list of currently visible objects ------------------------------------------
//
GenObject* VObjList = NULL; // rebuilt each frame
// number of available object classes (object class table entries) ------------
//
int NumObjClasses = 0;
// auxiliary enabling flags ---------------------------------------------------
//
int AuxEnabling[ MAX_SV_ARRAY_SIZE ];
// frame measurement counters -------------------------------------------------
//
refframe_t RefFrameFrequency = DEFAULT_REFFRAME_FREQUENCY;
// global class vars ----------------------------------------------------------
//
G_CollDet* TheGameCollDet = NULL;
G_ExtraManager* TheGameExtraManager = NULL;
G_Input* TheGameInput = NULL;
G_Main* TheGame = NULL;
NET_PacketDriver* ThePacketDriver = NULL;
NET_UDPDriver* TheUDPDriver = NULL;
E_DistManager* TheDistManager = NULL;
E_World* TheWorld = NULL;
E_SimNetInput* TheSimNetInput = NULL;
E_SimNetOutput* TheSimNetOutput = NULL;
E_Simulator* TheSimulator = NULL;
E_ConnManager* TheConnManager = NULL;
E_GameServer* TheServer = NULL;
MasterServer* TheMaster = NULL;
E_PacketHandler* ThePacketHandler = NULL;
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