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/*
* PARSEC HEADER: net_subh_sv.h
*/
#ifndef _NET_SUBH_SV_H_
#define _NET_SUBH_SV_H_
// ----------------------------------------------------------------------------
// NETWORKING SUBSYSTEM (NET) system-dependent function declarations -
// ----------------------------------------------------------------------------
//#define NULL 0
#include "e_relist.h"
//// remote event functions (RMEV)
//
#define NET_RmEvAllowed TheSimulator->GetInputREList()->RmEvAllowed
#define NET_RmEvGetSize E_REList::RmEvGetSize
#define NETs_RmEvList_GetMaxSize E_REList::GetMaxSizeInPacket
//int NET_RmEvPlayerName( char *name );
//int NET_RmEvSendText( const char *text );
//int NET_RmEvObject( const GenObject *objpo );
//int NET_RmEvLaser( const LaserObject *laserpo );
//int NET_RmEvMissile( const MissileObject *missilepo, dword targetobjid );
//int NET_RmEvExtra( const ExtraObject *extrapo );
//int NET_RmEvParticleObject( int type, const Vertex3& origin );
//int NET_RmEvKillObject( dword objid, byte listno );
//int NET_RmEvWeaponState( dword weapon, byte state, int energy, dword specials );
#define NET_RmEvStateSync TheSimulator->GetInputREList()->RmEvStateSync
//int NET_RmEvCreateSwarm( Vector3 *origin, dword targetobjid, dword seed );
//int NET_RmEvCreateEmp( int upgradelevel );
//RE_PlayerAndShipStatus* NET_RmEvShipStatus( byte last_unjoin_flag );
//
//
//void NET_ExecRmEvCreateObject ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvCreateLaser ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvCreateMissile ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvParticleObject ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvCreateExtra ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvKillObject ( RE_Header *rmev );
//void NET_ExecRmEvSendText ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvPlayerName ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvWeaponState ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvStateSync ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvCreateSwarm ( RE_Header *rmev, int senderid );
//void NET_ExecRmEvCreateEmp ( RE_Header *rmev, int senderid );
//
//void NET_ExecRmEvGameState ( RE_GameState* gamestate );
//void NET_ExecRmEvKillStats ( RE_KillStats* killstats );
//void NET_ExecRmEvCommandInfo ( RE_CommandInfo* commandinfo );
//
//// utility functions (UTIL)
//
//int NET_ProtocolPEER();
//int NET_ProtocolGMSV();
//
//int NET_ConnectedPEER();
//int NET_ConnectedGMSV();
//
//char* NET_FetchPlayerName( int playerid );
//int NET_SetPlayerName( char *name );
//ShipObject* NET_FetchOwnersShip( int ownerid );
//void NET_SetPlayerKillStat( int playerid, int amount );
//
//int NET_KillStatLimitReached( int limit );
//void NET_KillStatForceIdleZero();
//
//void NET_DrawEntryModeText();
//
//
//// protocol api functions
//
//int NETs_Connect();
//int NETs_Disconnect();
//int NETs_Join();
//int NETs_Unjoin( byte flag );
//
//int NETs_UpdateName();
//
//void NETs_MaintainNet();
//
//// protocol api - game functions
//
//size_t NETs_RmEvList_GetMaxSize();
//void NETs_UpdateKillStats( RE_KillStats* killstats );
//
// protocol api - packet handling functions
size_t NETs_HandleOutPacket ( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket );
//size_t NETs_HandleOutPacket_DEMO ( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket );
int NETs_HandleInPacket ( const NetPacketExternal* ext_gamepacket, const int ext_pktsize, NetPacket* int_gamepacket );
//int NETs_HandleInPacket_DEMO ( const NetPacketExternal* ext_gamepacket, NetPacket* int_gamepacket, size_t* psize_external );
//size_t NETs_NetPacketExternal_DEMO_GetSize( NetPacketExternal* ext_gamepacket );
//void NETs_StdGameHeader( byte command, NetPacket* gamepacket );
//void NETs_WritePacketInfo( FILE *fp, NetPacketExternal* ext_gamepacket );
//
//// packet api functions
//
//int NETs_CompareNodes( node_t *node1, node_t *node2 );
//int NETs_VirtualNode( node_t *node );
//void NETs_SetVirtualAddress( node_t *node );
//void NETs_SetBroadcastAddress( node_t *node );
//
//void NETs_ResolveNode( node_t* node_dst, node_t* node_src );
//void NETs_MakeNodeRaw( node_t* node_dst, node_t* node_src );
//node_t* NETs_GetSender( int bufid );
//void NETs_ResolveSender( node_t *node, int bufid );
//
//void NETs_PrintNode( node_t *node );
//
//void NETs_FlushListenBuffers();
//
//int NETs_InsertVirtualPacket( NetPacket* gamepacket );
//int NETs_DeterminePacketLoss( char **info, int *isiz, int incoming );
//
//void NETs_SendPacket ( NetPacket* gamepacket, node_t* node );
//void NETs_AuxSendPacket ( NetPacket* gamepacket, node_t* node );
//
//void NETs_ProcessPacketChain ( void (*procfunc)(NetPacket* gamepacket,int bufid) );
//
//int NETs_ResetAPI();
//int NETs_InitAPI();
//int NETs_KillAPI();
#endif // _NET_SUBH_SV_H_
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