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//-----------------------------------------------------------------------------
// BSPLIB HEADER: BSPTree.h
//
// Copyright (c) 1997-1998 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _BSPTREE_H_
#define _BSPTREE_H_
// bsplib header files
#include "BspLibDefs.h"
#include "BSPNode.h"
BSPLIB_NAMESPACE_BEGIN
// bsp tree; basically pointer to root node (representation class) ------------
//
class BSPTreeRep {
friend class BSPTree;
private:
BSPTreeRep() : ref_count( 0 ) { root = NULL; }
~BSPTreeRep() { delete root; }
BSPNode* InitTree( BSPNode *rootnode );
BSPNode* getRoot() { return root; }
void InvalidateTree();
int TreeEmpty() const { return ( root == NULL ); }
private:
int ref_count;
BSPNode* root;
};
// init with entire tree of BSPNode objects -----------------------------------
inline BSPNode *BSPTreeRep::InitTree( BSPNode *rootnode )
{
delete root;
return ( root = rootnode );
}
// set root to null without deleting tree first -------------------------------
inline void BSPTreeRep::InvalidateTree()
{
root = NULL;
}
// bsp tree; basically pointer to root node (handle class) --------------------
//
class BSPTree {
public:
BSPTree() { rep = new BSPTreeRep; rep->ref_count = 1; }
~BSPTree() { if ( --rep->ref_count == 0 ) delete rep; }
BSPTree( const BSPTree& copyobj );
BSPTree& operator =( const BSPTree& copyobj );
// pass most operations through to BSPNode
BSPNode* operator->() { return rep->getRoot(); }
BSPNode* InitTree( BSPNode *rootnode ) { return rep->InitTree( rootnode ); }
BSPNode* getRoot() { return rep->getRoot(); }
void InvalidateTree() { rep->InvalidateTree(); }
int TreeEmpty() const { return rep->TreeEmpty(); }
private:
BSPTreeRep* rep;
};
// copy constructor -----------------------------------------------------------
inline BSPTree::BSPTree( const BSPTree& copyobj )
{
rep = copyobj.rep;
rep->ref_count++;
}
// assignment operator --------------------------------------------------------
inline BSPTree& BSPTree::operator =( const BSPTree& copyobj )
{
if ( ©obj != this ) {
if ( --rep->ref_count == 0 ) {
delete rep;
}
rep = copyobj.rep;
rep->ref_count++;
}
return *this;
}
// flat bsp tree; basically pointer to array (representation class) -----------
//
class BSPTreeFlatRep {
friend class BSPTreeFlat;
private:
BSPTreeFlatRep() : ref_count( 0 ) { root = NULL; numnodes = 0; nodestorage = 0; }
~BSPTreeFlatRep() { delete[] root; }
BSPNodeFlat* AppendNode( int front, int back, Polygon *poly, int clist, int blist );
BSPNodeFlat* FetchNodePerId( int id );
BSPNode* BuildBSPTree( int nodenum );
BSPNodeFlat* getRoot() { return root; }
int TreeEmpty() const { return ( root == NULL ); }
int getNumNodes() const { return numnodes; }
void ApplyScaleFactor( double sfac );
void DestroyTree() { delete[] root; root = NULL; numnodes = 0; nodestorage = 0; }
private:
int ref_count;
int numnodes;
int nodestorage;
BSPNodeFlat* root;
};
// flat bsp tree; basically pointer to array (handle class) -------------------
//
class BSPTreeFlat {
public:
BSPTreeFlat() { rep = new BSPTreeFlatRep; rep->ref_count = 1; }
~BSPTreeFlat() { if ( --rep->ref_count == 0 ) delete rep; }
BSPTreeFlat( const BSPTreeFlat& copyobj );
BSPTreeFlat& operator =( const BSPTreeFlat& copyobj );
BSPNodeFlat* AppendNode( int front, int back, Polygon *poly, int clist, int blist )
{ return rep->AppendNode( front, back, poly, clist, blist ); }
BSPNodeFlat* FetchNodePerId( int id ) { return rep->FetchNodePerId( id ); }
BSPNode* BuildBSPTree( int nodenum ) { return rep->BuildBSPTree( nodenum ); }
BSPNodeFlat* getRoot() { return rep->getRoot(); }
int TreeEmpty() const { return rep->TreeEmpty(); }
int getNumNodes() const { return rep->getNumNodes(); }
void ApplyScaleFactor( double sfac ) { rep->ApplyScaleFactor( sfac ); }
void DestroyTree() { rep->DestroyTree(); }
private:
BSPTreeFlatRep* rep;
};
// copy constructor -----------------------------------------------------------
inline BSPTreeFlat::BSPTreeFlat( const BSPTreeFlat& copyobj )
{
rep = copyobj.rep;
rep->ref_count++;
}
// assignment operator --------------------------------------------------------
inline BSPTreeFlat& BSPTreeFlat::operator =( const BSPTreeFlat& copyobj )
{
if ( ©obj != this ) {
if ( --rep->ref_count == 0 ) {
delete rep;
}
rep = copyobj.rep;
rep->ref_count++;
}
return *this;
}
BSPLIB_NAMESPACE_END
#endif // _BSPTREE_H_
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