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//-----------------------------------------------------------------------------
// BSPLIB MODULE: BspOutput.cpp
//
// Copyright (c) 1996-1997 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
// bsplib header files
#include "BspOutput.h"
#include "BspObject.h"
#include "BspTool.h"
#include "ObjectBspFormat.h"
BSPLIB_NAMESPACE_BEGIN
// construct BspOutput object -------------------------------------------------
//
BspOutput::BspOutput( BspObjectList objectlist, const char *filename ) :
SingleOutput( objectlist, BspTool::ChangeExtension( filename, BSP_FILE_EXTENSION ) )
{
}
// construct BspOutput object using an InputData3D object ---------------------
//
BspOutput::BspOutput( const InputData3D& inputdata ) :
SingleOutput( inputdata.getObjectList(),
BspTool::ChangeExtension( inputdata.getFileName(), BSP_FILE_EXTENSION ) )
{
// get pointer to "real" input object
InputData3D *inputobj = inputdata.getRealObject();
// try to isolate the BspFormat part of the input object
BspFormat *bspformat = dynamic_cast<BspFormat*>(inputobj);
// copy over if cast succeeded
if ( bspformat != NULL ) {
*(BspFormat *)this = *bspformat;
} else {
// try to isolate the SingleFormat part of the input object
SingleFormat *singleformat = dynamic_cast<SingleFormat*>(inputobj);
// copy over if cast succeeded
if ( singleformat != NULL )
*(SingleFormat *)this = *singleformat;
}
}
// write outputfile before destruction ----------------------------------------
//
BspOutput::~BspOutput()
{
if ( m_output.Status() == SYSTEM_IO_OK )
WriteOutputFile();
}
// assignment copies only the BspFormat part of the object --------------------
//
BspOutput& BspOutput::operator =( const BspOutput& copyobj )
{
*(BspFormat *)this = copyobj;
return *this;
}
// write '.bsp' file for this object ------------------------------------------
//
int BspOutput::WriteOutputFile()
{
sprintf( line, "Writing compiled object data to \"%s\"...\n", (const char *) m_filename );
InfoMessage( line );
sprintf( line, "%s\n\n", BSP_SIGNATURE_1_1 );
m_output.WriteLine( line );
// write bsplib banner to file and init output data
SingleOutput::InitOutput();
// create 3-D object knowing about '.bsp' format
ObjectBspFormat obj( *m_baseobject, *this );
// write attribute lists
obj.WriteVertexList( m_output );
obj.WritePolygonList( m_output );
obj.WriteFaceList( m_output );
obj.WriteNormals( m_output );
obj.WriteFaceProperties( m_output );
obj.WriteMappingList( m_output );
obj.WriteBSPTree( m_output );
obj.WriteTextureList( m_output );
// write common part
SingleOutput::WriteOutputFile();
return m_output.Status();
}
BSPLIB_NAMESPACE_END
//-----------------------------------------------------------------------------
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