blob: de5250d063a804f8fcb9184ffd75f43710eca3a0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
//-----------------------------------------------------------------------------
// BSPLIB HEADER: IOData3D.h
//
// Copyright (c) 1997 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _IODATA3D_H_
#define _IODATA3D_H_
// bsplib header files
#include "BspLibDefs.h"
#include "BspObjectList.h"
#include "SystemIO.h"
BSPLIB_NAMESPACE_BEGIN
// base class for all input/output classes dealing with 3-D data --------------
//
class IOData3D : public virtual SystemIO {
public:
// format identifiers
enum {
DONT_CREATE_OBJECT = 0x0000, // indicates to not create an object
UNKNOWN_FORMAT = 0x0001, // no valid signature detected
AOD_FORMAT_1_1 = 0x0002, // aod v1.1
VRML_FORMAT_1_0 = 0x0003, // vrml v1.0
BSP_FORMAT_1_1 = 0x0004, // bsp v1.1
_3DX_FORMAT_1_0 = 0x0005, // 3dx v1.0
//ADD_FORMAT:
};
protected:
// construction flags
enum {
NO_CHECKS = 0x0000, // no validity checks whatsoever
CHECK_FILENAME = 0x0001, // check if supplied filename is valid pointer
ALL_CHECKS = 0x0001
};
public:
IOData3D( BspObjectList objectlist, const String& filename, int checkflags = ALL_CHECKS );
~IOData3D() { }
BspObjectList getObjectList() const { return m_objectlist; }
String getFileName() const { return m_filename; }
void setFileName( const String& filename ) { m_filename = filename; }
protected:
BspObjectList m_objectlist; // object database
String m_filename; // name of data file
protected:
// file signatures
static const char AOD_SIGNATURE_1_1[];
static const char VRML_SIGNATURE_1_0[];
static const char BSP_SIGNATURE_1_1[];
static const char _3DX_SIGNATURE_1_0[];
//ADD_FORMAT:
// storage for a single line of text
static const int TEXTLINE_MAX;
static char line[];
};
BSPLIB_NAMESPACE_END
#endif // _IODATA3D_H_
|