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//-----------------------------------------------------------------------------
// BSPLIB HEADER: ObjectBinFormat.h
//
// Copyright (c) 1998-1999 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _OBJECTBINFORMAT_H_
#define _OBJECTBINFORMAT_H_
// bsplib header files
#include "BspLibDefs.h"
#include "BspObject.h"
#include "SystemIO.h"
BSPLIB_NAMESPACE_BEGIN
// BspObject capable of writing itself in binary format -----------------------
//
class ObjectBinFormat : public BspObject, public virtual SystemIO {
public:
// output formats
enum {
BINFORMAT_ODT, // ODT (old format: single object)
BINFORMAT_OD2, // OD2 (new format: scene/tree)
};
public:
ObjectBinFormat( BspObject& object ) : BspObject( object ) { }
~ObjectBinFormat() { }
int WriteDataToFile( const char *filename, int format );
private:
void ODT_CalcAffineMapping( Face& face, dword *dmatrx );
byte * ODT_CreateEngineObject( int& memblocksize );
byte * ODT_CreateFileObject( int& memblocksize, byte *engineobj );
void OD2_CalcAffineMapping( Face& face, dword *dmatrx );
byte * OD2_CreateEngineObject( int& memblocksize );
byte * OD2_CreateFileObject( int& memblocksize, byte *engineobj );
private:
static char line[]; // scratchpad
};
BSPLIB_NAMESPACE_END
#endif // _OBJECTBINFORMAT_H_
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