1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
//-----------------------------------------------------------------------------
// BSPLIB MODULE: ObjectBspFormat.cpp
//
// Copyright (c) 1996-1997 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
// bsplib header files
#include "BspLibDefs.h"
#include "ObjectBspFormat.h"
BSPLIB_NAMESPACE_BEGIN
// write list of vertices -----------------------------------------------------
//
int ObjectBspFormat::WriteVertexList( FileAccess& output )
{
if ( numvertices > 0 ) {
output.WriteLine( "; list of all vertices comprising the object -----------------------------\n" );
output.WriteLine( "; numbering starts with 1\n" );
sprintf( line, "%s\n", _vertices_str );
output.WriteLine( line );
for ( int i = 0; i < numvertices; i++ ) {
sprintf( line, "%f,\t%f,\t%f\t; %d\n",
vertexlist[ i ].getX(),
vertexlist[ i ].getY(),
vertexlist[ i ].getZ(),
i + 1 );
output.WriteLine( line );
}
output.WriteLine( "\n" );
}
return output.Status();
}
// write list of polygons -----------------------------------------------------
//
int ObjectBspFormat::WritePolygonList( FileAccess& output )
{
if ( numbsppolygons > 0 ) {
output.WriteLine( "; list of all polygons (faces split into pieces by bsp compiler) ---------\n" );
output.WriteLine( "; numbering starts with 1\n" );
sprintf( line, "%s\n", _polygons_str );
output.WriteLine( line );
int i = 0;
Polygon *poly;
while ( !bsptree.TreeEmpty() && ( ( poly = bsptree->FetchBSPPolygon( i ) ) != NULL ) ) {
poly->WriteVertexList( output, FALSE );
sprintf( line, "\t\t; %d\n", ++i );
output.WriteLine( line );
}
output.WriteLine( "\n" );
if ( i < numpolygons_before_bsp )
ErrorMessage( "***ERROR*** Polygon missing in BSP tree (ObjectBspFormat::WritePolygonList())." );
}
return output.Status();
}
// write list of faces (each face consists of one to many polygons) -----------
//
int ObjectBspFormat::WriteFaceList( FileAccess& output )
{
if ( numfaces > 0 ) {
output.WriteLine( "; list of polygons comprising each face ----------------------------------\n" );
output.WriteLine( "; numbering starts with 1\n" );
sprintf( line, "%s\n", _faces_str );
output.WriteLine( line );
for ( int i = 0; i < numfaces; i++ ) {
PolygonList facepolylist( this );
if ( !bsptree.TreeEmpty() )
bsptree->FetchFacePolygons( i, facepolylist );
facepolylist.WritePolyList( output, i + 1 );
}
output.WriteLine( "\n" );
}
return output.Status();
}
// write surface properties of faces ------------------------------------------
//
int ObjectBspFormat::WriteFaceProperties( FileAccess& output )
{
if ( numfaces > 0 ) {
output.WriteLine( "; face material properties (color, texture, etc.) ------------------------\n" );
sprintf( line, "%s\n", _faceproperties_str );
output.WriteLine( line );
for ( int i = 0; i < numfaces; i++ )
facelist[ i ].WriteFaceInfo( output );
output.WriteLine( "\n" );
}
return output.Status();
}
// write face normals ---------------------------------------------------------
//
int ObjectBspFormat::WriteNormals( FileAccess& output )
{
if ( numnormals > 0 ) {
output.WriteLine( "; face normals -----------------------------------------------------------\n" );
sprintf( line, "%s\n", _facenormals_str );
output.WriteLine( line );
for ( int i = 0; i < numfaces /*numnormals*/; i++ )
facelist[ i ].WriteNormalInfo( output );
output.WriteLine( "\n" );
}
return output.Status();
}
// write list of textures -----------------------------------------------------
//
int ObjectBspFormat::WriteTextureList( FileAccess& output )
{
if ( numtextures > 0 ) {
output.WriteLine( "; texture definitions (sizes and filenames) ------------------------------\n" );
sprintf( line, "%s\n", _textures_str );
output.WriteLine( line );
for ( int i = 0; i < numtextures; i++ )
texturelist[ i ].WriteInfo( output );
}
return output.Status();
}
// write list of mapping coordinates (correspondences) ------------------------
//
int ObjectBspFormat::WriteMappingList( FileAccess& output )
{
if ( numtexmappedfaces > 0 ) {
output.WriteLine( "; mapping parameters for textured faces ----------------------------------\n" );
sprintf( line, "%s\n", _correspondences_str );
output.WriteLine( line );
output.WriteLine( "\n" );
int curfaceno = 0;
for ( int i = 0; i < numtexmappedfaces; i++, curfaceno++ ) {
while ( !facelist[ curfaceno ].FaceTexMapped() )
curfaceno++;
sprintf( line, "; correspondence %d (face %d)\n", i + 1, curfaceno + 1 );
output.WriteLine( line );
facelist[ curfaceno ].WriteMappingInfo( output );
}
}
return output.Status();
}
// write textual representation of bsp tree to output file --------------------
//
int ObjectBspFormat::WriteBSPTree( FileAccess& output )
{
if ( !bsptree.TreeEmpty() ) {
output.WriteLine( "; polygon bsp tree -------------------------------------------------------\n" );
sprintf( line, "%s\n", _bsptree_str );
output.WriteLine( line );
bsptree->WriteBSPTree( output );
output.WriteLine( "\n" );
}
return output.Status();
}
// string scratchpad ----------------------------------------------------------
//
char ObjectBspFormat::line[ 1024 ] = "";
BSPLIB_NAMESPACE_END
//-----------------------------------------------------------------------------
|