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//-----------------------------------------------------------------------------
// BSPLIB MODULE: OutputData3D.cpp
//
// Copyright (c) 1997 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
// bsplib header files
#include "OutputData3D.h"
#include "AodOutput.h"
#include "BspOutput.h"
//#include "VrmlOutput.h"
//#define VRML_OUTPUT_POSSIBLE
BSPLIB_NAMESPACE_BEGIN
// "virtual" constructor for different output format objects ------------------
//
OutputData3D::OutputData3D( BspObjectList objectlist, const char *filename, int format ) :
IOData3D( objectlist, String( filename ) ),
m_data( NULL )
{
// create "real" output object according to specified format of output file
if ( format != DONT_CREATE_OBJECT ) {
switch ( m_objectformat = format ) {
case AOD_FORMAT_1_1:
m_data = new AodOutput( objectlist, filename );
break;
case BSP_FORMAT_1_1:
m_data = new BspOutput( objectlist, filename );
break;
#ifdef VRML_OUTPUT_POSSIBLE
case VRML_FORMAT_1_0:
m_data = new VrmlFile( objectlist, filename );
break;
#endif
default:
ErrorMessage( "[OutputData3D]: Unrecognized output file format." );
m_objectformat = UNKNOWN_FORMAT;
}
} else {
m_objectformat = DONT_CREATE_OBJECT;
}
}
// constructor using an InputData3D object directly to get data ---------------
//
OutputData3D::OutputData3D( const InputData3D& inputdata, int format ) :
IOData3D( inputdata.getObjectList(), inputdata.getFileName() ),
m_data( NULL )
{
// create "real" output object according to specified format of output file
if ( format != DONT_CREATE_OBJECT ) {
switch ( m_objectformat = format ) {
case AOD_FORMAT_1_1:
m_data = new AodOutput( inputdata );
break;
case BSP_FORMAT_1_1:
m_data = new BspOutput( inputdata );
break;
#ifdef VRML_OUTPUT_POSSIBLE
case VRML_FORMAT_1_0:
m_data = new VrmlFile( inputdata );
break;
#endif
default:
ErrorMessage( "[OutputData3D]: Unrecognized output file format." );
m_objectformat = UNKNOWN_FORMAT;
}
} else {
m_objectformat = DONT_CREATE_OBJECT;
}
}
// virtual destructor ---------------------------------------------------------
//
OutputData3D::~OutputData3D()
{
// delete "real" object
delete m_data;
}
// redirection to WriteOutputFile() of "real" object --------------------------
//
int OutputData3D::WriteOutputFile()
{
return m_data ? m_data->WriteOutputFile() : FALSE;
}
BSPLIB_NAMESPACE_END
//-----------------------------------------------------------------------------
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