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//-----------------------------------------------------------------------------
// BSPLIB HEADER: Vertex3.h
//
// Copyright (c) 1997 by Markus Hadwiger
// All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _VERTEX3_H_
#define _VERTEX3_H_
// bsplib header files
#include "BspLibDefs.h"
BSPLIB_NAMESPACE_BEGIN
// construct Vertex3 by initializing member coordinates -----------------------
inline Vertex3::Vertex3( hprec_t x, hprec_t y, hprec_t z, hprec_t w )
{
X = x;
Y = y;
Z = z;
W = w;
}
// operator '==' does memberwise comparison for (X,Y,Z,W) ---------------------
inline int operator ==( const Vertex3 v1, const Vertex3 v2 )
{
return ( ( v1.X == v2.X ) && ( v1.Y == v2.Y ) && ( v1.Z == v2.Z ) && ( v1.W == v2.W ) );
}
// operator '!=' does memberwise comparison for (X,Y,Z,W) ---------------------
inline int operator !=( const Vertex3 v1, const Vertex3 v2 )
{
return ( ( v1.X != v2.X ) || ( v1.Y != v2.Y ) || ( v1.Z != v2.Z ) || ( v1.W != v2.W ) );
}
// operator '+=' does memberwise addition for (X,Y,Z) -------------------------
inline Vertex3& Vertex3::operator +=( const Vector3 v )
{
X += v.X;
Y += v.Y;
Z += v.Z;
return *this;
}
// operator '-=' does memberwise subtraction for (X,Y,Z) ----------------------
inline Vertex3& Vertex3::operator -=( const Vector3 v )
{
X -= v.X;
Y -= v.Y;
Z -= v.Z;
return *this;
}
// check if specified vertex is in vicinity of local vertex -------------------
inline int Vertex3::IsInVicinity( const Vertex3& vertex ) const
{
return ( ( fabs( X - vertex.X ) < EPS_VERTEX_MERGE ) &&
( fabs( Y - vertex.Y ) < EPS_VERTEX_MERGE ) &&
( fabs( Z - vertex.Z ) < EPS_VERTEX_MERGE ) );
}
BSPLIB_NAMESPACE_END
#endif // _VERTEX3_H_
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