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/*
* makeodt.cpp
*/
// bsplib headers
#include "BRep.h"
#include "InputData3D.h"
#include "OutputData3D.h"
#include "BspObjectList.h"
#include "BoundingBox.h"
#include "ObjectBSPNode.h"
#include "ObjectBinFormat.h"
#include "getopt.h"
using BspLib::InputData3D;
using BspLib::BspObjectList;
using BspLib::Vector3;
using BspLib::Vertex3;
using BspLib::ObjectBSPTree;
// string constants -----------------------------------------------------------
//
static const char options_invalid[] = "\nUse \"-h\" for a list of command line options.\n";
// pointer to input data object -----------------------------------------------
//
class Scene {
public:
Scene() { m_inputscene = NULL; m_objectlist = NULL; m_objbsptree = NULL; }
~Scene() { delete m_objbsptree; delete m_objectlist; }
void AllocObjectList();
void DestroyObjectList();
void BuildObjectBSPTree();
void setInput( InputData3D *inp ) { m_inputscene = inp; }
InputData3D* getInput() { return m_inputscene; }
void deleteInput() { if ( m_inputscene != NULL ) { delete m_inputscene; m_inputscene = NULL; } }
BspObjectList* getObjectList() { return m_objectlist; }
private:
// pointer to input data object
BspLib::InputData3D* m_inputscene;
// object bsp tree (convex subspaces contain entire objects)
BspLib::ObjectBSPTree* m_objbsptree;
// object list
BspLib::BspObjectList* m_objectlist;
};
// allocate new objectlist (an already existing list will be destroyed) -------
//
void Scene::AllocObjectList()
{
if ( m_objbsptree != NULL ) {
delete m_objbsptree;
m_objbsptree = NULL;
}
if ( m_objectlist != NULL ) {
delete m_objectlist;
}
m_objectlist = new BspObjectList;
}
// destroy objectlist ---------------------------------------------------------
//
void Scene::DestroyObjectList()
{
delete m_objbsptree;
m_objbsptree = NULL;
delete m_objectlist;
m_objectlist = NULL;
}
// build a bsp tree of objects from unordered object list ---------------------
//
void Scene::BuildObjectBSPTree()
{
if ( m_objectlist != NULL ) {
BspLib::BoundingBox *boxlist = m_objectlist->BuildBoundingBoxList();
m_objbsptree = new BspLib::ObjectBSPTree;
m_objbsptree->InitTree( boxlist ? boxlist->PartitionSpace() : NULL );
}
}
// ----------------------------------------------------------------------------
//
static Scene* world = NULL;
// filename of currently loaded object file -----------------------------------
//
static char current_object_file[ PATH_MAX + 1 ] = "";
// ----------------------------------------------------------------------------
//
static char input_file_name[ PATH_MAX + 1 ] = "";
// ----------------------------------------------------------------------------
//
static int bspgenopt_actions[] = { 0, 0, 0, 0 };
static int bspgenopt_outpoptions[] = { 0, 0, 0, 0 };
static int bspgenopt_policy[] = { 0, 0, 0, 0 };
static int bspgenopt_samplesize = 0;
static int bspgenopt_sampletype = 0;
static int bspgeoopt_pregeometry[] = { 0, 0, 0, 0 };
static int bspgeoopt_postgeometry[] = { 0, 0, 0, 0 };
static int bspgeoopt_enforceeps[] = { 0, 0, 0, 0 };
static double bspgeoopt_epsilons[] = { 0.0, 0.0, 0.0, 0.0 };
static int vrmlopt_gen[] = { 0, 0, 0, 0, 0, 0 };
static int vrmlopt_lod = 0;
static int vrmlopt_tessellation = 8;
static int mesgopt_mesg[] = { 0, 0, 0, 0, 0 };
static int mesgopt_misc[] = { 0, 0, 0, 0 };
static int mesgopt_stat[] = { 0, 0, 0, 0 };
static int mesgopt_err[] = { 0, 0, 0, 0 };
static int objprocessor_opt[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// submit selected bsp compilation options to bsplib --------------------------
//
PRIVATE
void SetBspLibOptions()
{
using namespace BspLib;
if ( bspgeoopt_enforceeps[ 3 ] ) {
EpsAreas::eps_scalarproduct = bspgeoopt_epsilons[ 3 ];
EpsAreas::eps_planethickness = bspgeoopt_epsilons[ 3 ];
// EpsAreas::eps_vanishdenominator = bspgeoopt_epsilons[ 3 ];
// EpsAreas::eps_vanishcomponent = bspgeoopt_epsilons[ 3 ];
}
if ( bspgeoopt_enforceeps[ 2 ] ) {
EpsAreas::eps_pointonlineseg = bspgeoopt_epsilons[ 2 ];
}
if ( bspgeoopt_enforceeps[ 1 ] ) {
EpsAreas::eps_vertexmergearea = bspgeoopt_epsilons[ 1 ];
}
static int splittercrit_values[] = {
Polygon::SPLITTERCRIT_FIRST_POLY,
Polygon::SPLITTERCRIT_SAMPLE_FIRST_N,
Polygon::SPLITTERCRIT_SAMPLE_ALL,
Polygon::SPLITTERCRIT_RANDOM_SAMPLE
};
InputData3D::EnableRGBConversion( bspgenopt_actions[ 1 ] );
InputData3D::EnableMaximumExtent( bspgeoopt_pregeometry[ 3 ], bspgeoopt_epsilons[ 0 ] );
InputData3D::EnableScaleFactors( bspgenopt_actions[ 2 ] );
InputData3D::EnableAxesChange( bspgenopt_actions[ 3 ] );
InputData3D::EnableAllowNGons( !bspgenopt_policy[ 1 ] );
Polygon::setSplitterSelection( splittercrit_values[ bspgenopt_sampletype ] );
Polygon::setSampleSize( bspgenopt_samplesize );
Polygon::setTriangulationFlag( bspgenopt_policy[ 3 ] );
BspObject::setEliminateDoubletsOnMergeFlag( bspgenopt_policy[ 2 ] );
int msgflags = Polygon::MESSAGEMASK_DISPLAY_ALL & ~Polygon::MESSAGE_CHECKING_POLYGON_PLANES;
if ( !mesgopt_mesg[ 0 ] )
msgflags &= ~( Polygon::MESSAGE_NEW_SPLITVERTEX |
Polygon::MESSAGE_REUSING_SPLITVERTEX |
Polygon::MESSAGE_TRACEVERTEX_INSERTED );
if ( !mesgopt_mesg[ 1 ] )
msgflags &= ~Polygon::MESSAGE_SPLITTING_QUADRILATERAL;
if ( !mesgopt_mesg[ 2 ] )
msgflags &= ~( Polygon::MESSAGE_STARTVERTEX_IN_SPLITTER_PLANE | Polygon::MESSAGE_VERTEX_IN_SPLITTER_PLANE );
if ( !mesgopt_mesg[ 3 ] )
msgflags &= ~Polygon::MESSAGE_INVOCATION;
if ( !mesgopt_mesg[ 4 ] )
msgflags &= ~Polygon::MESSAGE_SPLITTING_POLYGON;
Polygon::setDisplayMessagesFlag( msgflags );
BRep::setTriangulation( vrmlopt_gen[ 2 ] );
BRep::setMaterialFlag( vrmlopt_gen[ 4 ] );
BRep::setMirrorTextureVFlag( vrmlopt_gen[ 5 ] );
BRep::setTessellation( vrmlopt_tessellation );
}
// set global bsplib options to user specified values -------------------------
//
PRIVATE
void InitBspLibOptions()
{
bspgeoopt_epsilons[ 3 ] = BspLib::EpsAreas::eps_planethickness;
bspgeoopt_epsilons[ 2 ] = BspLib::EpsAreas::eps_pointonlineseg;
bspgeoopt_epsilons[ 1 ] = BspLib::EpsAreas::eps_vertexmergearea;
bspgeoopt_epsilons[ 0 ] = 600.0;// maximum extents to force
bspgeoopt_enforceeps[ 0 ] = 0; // use default epsilon areas
bspgeoopt_enforceeps[ 1 ] = 0;
bspgeoopt_enforceeps[ 2 ] = 0;
bspgeoopt_enforceeps[ 3 ] = 0;
bspgenopt_actions[ 1 ] = 0; // don't convert color indexes to rgb triplets
bspgenopt_actions[ 2 ] = 0; // don't apply specified object scale factors
bspgenopt_actions[ 3 ] = 0; // don't apply axes mapping
bspgenopt_policy[ 0 ] = 1; // always normalize normal vectors
bspgenopt_policy[ 1 ] = 1; // allow only triangles and quadrilaterals
bspgenopt_policy[ 2 ] = 1; // eliminate vertex doublets on object merge
bspgenopt_policy[ 3 ] = 0; // don't always triangulate
vrmlopt_lod = 0;
vrmlopt_tessellation = 4; // set vrml tessellation resolution per PI/2
vrmlopt_gen[ 1 ] = 1; // tessellate vrml primitives
vrmlopt_gen[ 2 ] = 0; // triangulate vrml objects
vrmlopt_gen[ 3 ] = 1; // build bounding box hierarchy
vrmlopt_gen[ 4 ] = 0; // don't use full material specification
vrmlopt_gen[ 5 ] = 1; // mirror texture v axis
mesgopt_misc[ 0 ] = 0; // don't create messagelog
mesgopt_misc[ 1 ] = 0; // don't create output window
bspgenopt_samplesize = 20; // set n=20 (sample size)
bspgenopt_sampletype = 1; // sample first n polygons
bspgeoopt_pregeometry[ 0 ] = 0; // n/a
bspgeoopt_pregeometry[ 1 ] = 0; // n/a
bspgeoopt_pregeometry[ 2 ] = 1; // check planes of faces
bspgeoopt_pregeometry[ 3 ] = 1; // enforce maximum object extents
bspgeoopt_postgeometry[ 0 ] = 0; // don't insert trace vertices
bspgeoopt_postgeometry[ 1 ] = 0; // check for multiple vertices
bspgeoopt_postgeometry[ 2 ] = 0; // don't calc node bounding boxes
bspgeoopt_postgeometry[ 3 ] = 0; // don't calc explicit separator planes
mesgopt_mesg[ 0 ] = 1; // show message on vertex insertion
mesgopt_mesg[ 1 ] = 1; // show message on triangulation of quadrilateral
mesgopt_mesg[ 2 ] = 0; // don't show message on vertex contained in splitter plane
mesgopt_mesg[ 3 ] = 0; // don't show message on every call of PartitionSpace()
mesgopt_mesg[ 4 ] = 1; // show message on splitting of polygon
mesgopt_stat[ 0 ] = 0; // don't display basic statistics
mesgopt_stat[ 1 ] = 0; // don't display detailed statistics
bspgenopt_outpoptions[ 0 ] = 1; // write normal vectors
bspgenopt_outpoptions[ 1 ] = 1; // write palette info
bspgenopt_outpoptions[ 2 ] = 0; // don't write compiler info
bspgenopt_outpoptions[ 3 ] = 0; // don't write viewer info
mesgopt_err[ 0 ] = 1; // display error message on non-convex polygon
SetBspLibOptions(); // pass options to bsplib
}
// check if bsp tree is available for current scene ---------------------------
//
int BspTreeAvailable()
{
BspLib::BspObjectList *objectlist = world->getObjectList();
BspLib::BspObject *obj = objectlist ? objectlist->getListHead() : NULL;
return ( obj ? obj->BspTreeAvailable() : 0 );
}
// merge entire object list into single object --------------------------------
//
void MergeListIntoSingleObject()
{
if ( world->getObjectList() ) {
if ( !BspTreeAvailable() ) {
// configure BspLib
SetBspLibOptions();
// do actual merge
world->getObjectList()->CollapseObjectList();
MSGOUT( "Objectlist merged into single object.\n" );
} else {
MSGOUT( "Objects already bsp-compiled: Merging not possible.\n" );
}
} else {
MSGOUT( "No objects to merge.\n" );
}
}
// ----------------------------------------------------------------------------
//
enum {
OUTPUT_FORMAT_SINGLE,
OUTPUT_FORMAT_ODT,
OUTPUT_FORMAT_OD2,
};
static int output_format = OUTPUT_FORMAT_OD2;
static int bsp_compile_done = FALSE;
static int critical_bsplib_error = 0;
// handle critical error encountered within bsplib ----------------------------
//
PRIVATE
int CriticalBspLibError( int flags )
{
/*
// close message log if enabled
if ( messagelog_fp != NULL ) {
fclose( messagelog_fp );
messagelog_fp = NULL;
}
*/
if ( ( flags & BspLib::SystemIO::CRITERR_ALLOW_RET ) == 0 ) {
return 0;
} else {
critical_bsplib_error = 1;
return 1;
}
}
// close an open data file ----------------------------------------------------
//
PRIVATE
void CloseDataFile()
{
// reset compile done flag
bsp_compile_done = FALSE;
// delete old InputData3D object
world->deleteInput();
// destroy old object list
world->DestroyObjectList();
// no current file name
*current_object_file = 0;
}
// read data file, parse it, and establish scene graph in memory --------------
//
PRIVATE
int ReadDataFile( char *fullfname, char *fname )
{
// delete old InputData3D object
world->deleteInput();
// allocate new BspObjectList (delete old)
world->AllocObjectList();
// configure BspLib
SetBspLibOptions();
// create input data
BspObjectList *objectlist = world->getObjectList();
world->setInput( new BspLib::InputData3D( *objectlist, fullfname ) );
// process already parsed input if valid
if ( !world->getInput()->InputDataValid() ) {
CloseDataFile();
return FALSE;
}
// calculate plane normals if not already valid (read from input file)
objectlist->ProcessObjects( BspObjectList::CALC_PLANE_NORMALS );
// check if bsp tree read from file and update caption accordingly
int anybsp = objectlist->BspTreeAvailable();
// Global::UpdateCaption( hwnd, fname, anybsp ?
// Global::CAPTION_BSPCOMPILED : Global::CAPTION_NOBSPAVAILABLE );
// check if only flat tree available
if ( anybsp && !objectlist->BSPTreeAvailable() ) {
// if only flat bsp tree available build linked tree from it
objectlist->ProcessObjects( BspObjectList::BUILD_FROM_FLAT );
}
// if ( !anybsp ) {
// world.setUseBSP( FALSE );
// CheckRenderingMenuItems( GetMenu( hwndMain ) );
// }
// set current object file name
strcpy( current_object_file, fname );
return TRUE;
}
// ----------------------------------------------------------------------------
//
PRIVATE
int OpenInput()
{
// reset compile done flag
bsp_compile_done = FALSE;
// register callbacks with bsplib
critical_bsplib_error = 0;
BspLib::SystemIO::SetCriticalErrorCallback( CriticalBspLibError );
// read in data file
int rc = ReadDataFile( input_file_name, input_file_name );
// unregister callbacks
BspLib::SystemIO::SetCriticalErrorCallback( NULL );
return rc;
}
// ----------------------------------------------------------------------------
//
PRIVATE
void SaveOutput()
{
if ( !world->getObjectList() ) {
MSGOUT( "No objects to save.\n" );
return;
}
char *outname = new char[ PATH_MAX + 1 ];
strcpy( outname, current_object_file );
int n = strlen( outname );
while ( ( n > 0 ) && ( outname[ n ] != '.' ) )
--n;
strcpy( &outname[ n ], ".od2" );
// configure BspLib
SetBspLibOptions();
// check if binary output is desired
if ( ( output_format == OUTPUT_FORMAT_ODT ) ||
( output_format == OUTPUT_FORMAT_OD2 ) ) {
if ( BspTreeAvailable() ) {
// do direct binary output of ODT or OD2 file containing BSP tree
BspObjectList *objectlist = world->getObjectList();
BspLib::ObjectBinFormat outobj( *objectlist->getListHead() );
int format = ( output_format == OUTPUT_FORMAT_OD2 ) ?
BspLib::ObjectBinFormat::BINFORMAT_OD2 : BspLib::ObjectBinFormat::BINFORMAT_ODT;
outobj.WriteDataToFile( outname, format );
} else {
if ( output_format == OUTPUT_FORMAT_OD2 ) {
// do direct binary output of OD2 file without BSP tree
BspObjectList *objectlist = world->getObjectList();
BspLib::ObjectBinFormat outobj( *objectlist->getListHead() );
outobj.WriteDataToFile( outname, BspLib::ObjectBinFormat::BINFORMAT_OD2 );
}
}
} else {
// do output in BspLib's singleoutput formats
if ( output_format == OUTPUT_FORMAT_SINGLE ) {
int format;
if ( BspTreeAvailable() ) {
format = BspLib::IOData3D::BSP_FORMAT_1_1;
} else {
format = BspLib::IOData3D::AOD_FORMAT_1_1;
// merge all objects in list into single object
world->getObjectList()->CollapseObjectList();
}
// write output file
if ( world->getInput() != NULL ) {
world->getInput()->setFileName( outname );
BspLib::OutputData3D outputdata( *world->getInput(), format );
}
}
}
delete outname;
}
// ----------------------------------------------------------------------------
//
// ----------------------------------------------------------------------------
//
PRIVATE
int OptSetInputFile( char **filename )
{
char *name = filename[ 0 ];
strcpy( input_file_name, name );
return TRUE;
}
// ----------------------------------------------------------------------------
//
PRIVATE
int OptSetObjectScale( float *scale )
{
bspgeoopt_epsilons[ 0 ] = *scale;
return TRUE;
}
// register command line options ----------------------------------------------
//
PRIVATE
void RegisterOptions()
{
OPT_RegisterStringOption( "i", "input", OptSetInputFile );
OPT_RegisterFloatOption( "s", "scale", OptSetObjectScale );
}
// ----------------------------------------------------------------------------
//
void msg_callback( const char *msg )
{
printf( "%s", msg );
// printf( "\n" );
}
// ----------------------------------------------------------------------------
//
PRIVATE
int InitMakeODT()
{
BspLib::SystemIO::SetProgramName( "makeodt" );
#if defined ( _WINDOWS ) || defined ( WIN32 )
BspLib::SystemIO::SetMainWindowHandle( NULL );
#endif
BspLib::SystemIO::SetInfoMessageCallback( msg_callback );
BspLib::SystemIO::SetErrorMessageCallback( msg_callback );
InitBspLibOptions();
return TRUE;
}
// ----------------------------------------------------------------------------
//
PRIVATE
void ConvertObject()
{
// create global scene
world = new Scene;
// open, convert, save
if ( OpenInput() ) {
MergeListIntoSingleObject();
SaveOutput();
}
// delete global scene
delete world;
world = NULL;
}
// main -----------------------------------------------------------------------
//
int main( int argc, char **argv )
{
// init application
if ( !InitMakeODT() ) {
return EXIT_FAILURE;
}
// register command line options
RegisterOptions();
// exec all registered command line options
if ( !OPT_ExecRegisteredOptions( argc, argv ) ) {
MSGOUT( options_invalid );
exit( EXIT_FAILURE );
}
// set modified options
SetBspLibOptions();
// check for file name
if ( input_file_name[ 0 ] == 0 ) {
MSGOUT( "No file name specified.\n" );
exit( EXIT_FAILURE );
}
// do object conversion
ConvertObject();
return EXIT_SUCCESS;
}
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