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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/core/func_packing.inl | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/libraries/glm/core/func_packing.inl')
| -rwxr-xr-x | src/libraries/glm/core/func_packing.inl | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/libraries/glm/core/func_packing.inl b/src/libraries/glm/core/func_packing.inl new file mode 100755 index 0000000..2719715 --- /dev/null +++ b/src/libraries/glm/core/func_packing.inl @@ -0,0 +1,178 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_packing.inl +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v) + { + detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f))); + detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f))); + return detail::uint32((B << 16) | A); + } + + GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p) + { + detail::uint32 Mask16((1 << 16) - 1); + detail::uint32 A((p >> 0) & Mask16); + detail::uint32 B((p >> 16) & Mask16); + return detail::tvec2<detail::float32>( + A * 1.0f / 65535.0f, + B * 1.0f / 65535.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v) + { + union iu + { + detail::int16 i; + detail::uint16 u; + } A, B; + + detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f; + A.i = detail::int16(round(Unpack.x)); + B.i = detail::int16(round(Unpack.y)); + detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0); + return Pack; + } + + GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p) + { + union iu + { + detail::int16 i; + detail::uint16 u; + } A, B; + + detail::uint32 Mask16((1 << 16) - 1); + A.u = detail::uint16((p >> 0) & Mask16); + B.u = detail::uint16((p >> 16) & Mask16); + detail::tvec2<detail::float32> Pack(A.i, B.i); + + return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v) + { + detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f)); + detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f)); + detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f)); + detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f)); + return detail::uint32((D << 24) | (C << 16) | (B << 8) | A); + } + + GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p) + { + detail::uint32 Mask8((1 << 8) - 1); + detail::uint32 A((p >> 0) & Mask8); + detail::uint32 B((p >> 8) & Mask8); + detail::uint32 C((p >> 16) & Mask8); + detail::uint32 D((p >> 24) & Mask8); + return detail::tvec4<detail::float32>( + A * 1.0f / 255.0f, + B * 1.0f / 255.0f, + C * 1.0f / 255.0f, + D * 1.0f / 255.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v) + { + union iu + { + detail::int8 i; + detail::uint8 u; + } A, B, C, D; + + detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f; + A.i = detail::int8(round(Unpack.x)); + B.i = detail::int8(round(Unpack.y)); + C.i = detail::int8(round(Unpack.z)); + D.i = detail::int8(round(Unpack.w)); + detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0); + return Pack; + } + + GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p) + { + union iu + { + detail::int8 i; + detail::uint8 u; + } A, B, C, D; + + detail::uint32 Mask8((1 << 8) - 1); + A.u = detail::uint8((p >> 0) & Mask8); + B.u = detail::uint8((p >> 8) & Mask8); + C.u = detail::uint8((p >> 16) & Mask8); + D.u = detail::uint8((p >> 24) & Mask8); + detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i); + + return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v) + { + return *(double*)&v; + } + + GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v) + { + return *(detail::tvec2<uint>*)&v; + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v) + { + union helper + { + uint other; + struct + { + detail::hdata a, b; + } orig; + } Pack; + + Pack.orig.a = detail::toFloat16(v.x); + Pack.orig.b = detail::toFloat16(v.y); + return *(uint*)&Pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v) + { + union helper + { + uint other; + struct + { + detail::hdata a, b; + } orig; + } Unpack; + Unpack.other = v; + + return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b)); + } +}//namespace glm + |
