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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_packing.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
+ {
+ detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
+ detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
+ return detail::uint32((B << 16) | A);
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
+ {
+ detail::uint32 Mask16((1 << 16) - 1);
+ detail::uint32 A((p >> 0) & Mask16);
+ detail::uint32 B((p >> 16) & Mask16);
+ return detail::tvec2<detail::float32>(
+ A * 1.0f / 65535.0f,
+ B * 1.0f / 65535.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
+ {
+ union iu
+ {
+ detail::int16 i;
+ detail::uint16 u;
+ } A, B;
+
+ detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
+ A.i = detail::int16(round(Unpack.x));
+ B.i = detail::int16(round(Unpack.y));
+ detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0);
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
+ {
+ union iu
+ {
+ detail::int16 i;
+ detail::uint16 u;
+ } A, B;
+
+ detail::uint32 Mask16((1 << 16) - 1);
+ A.u = detail::uint16((p >> 0) & Mask16);
+ B.u = detail::uint16((p >> 16) & Mask16);
+ detail::tvec2<detail::float32> Pack(A.i, B.i);
+
+ return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
+ {
+ detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
+ return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
+ {
+ detail::uint32 Mask8((1 << 8) - 1);
+ detail::uint32 A((p >> 0) & Mask8);
+ detail::uint32 B((p >> 8) & Mask8);
+ detail::uint32 C((p >> 16) & Mask8);
+ detail::uint32 D((p >> 24) & Mask8);
+ return detail::tvec4<detail::float32>(
+ A * 1.0f / 255.0f,
+ B * 1.0f / 255.0f,
+ C * 1.0f / 255.0f,
+ D * 1.0f / 255.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
+ {
+ union iu
+ {
+ detail::int8 i;
+ detail::uint8 u;
+ } A, B, C, D;
+
+ detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
+ A.i = detail::int8(round(Unpack.x));
+ B.i = detail::int8(round(Unpack.y));
+ C.i = detail::int8(round(Unpack.z));
+ D.i = detail::int8(round(Unpack.w));
+ detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0);
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
+ {
+ union iu
+ {
+ detail::int8 i;
+ detail::uint8 u;
+ } A, B, C, D;
+
+ detail::uint32 Mask8((1 << 8) - 1);
+ A.u = detail::uint8((p >> 0) & Mask8);
+ B.u = detail::uint8((p >> 8) & Mask8);
+ C.u = detail::uint8((p >> 16) & Mask8);
+ D.u = detail::uint8((p >> 24) & Mask8);
+ detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i);
+
+ return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
+ {
+ return *(double*)&v;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v)
+ {
+ return *(detail::tvec2<uint>*)&v;
+ }
+
+ GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v)
+ {
+ union helper
+ {
+ uint other;
+ struct
+ {
+ detail::hdata a, b;
+ } orig;
+ } Pack;
+
+ Pack.orig.a = detail::toFloat16(v.x);
+ Pack.orig.b = detail::toFloat16(v.y);
+ return *(uint*)&Pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
+ {
+ union helper
+ {
+ uint other;
+ struct
+ {
+ detail::hdata a, b;
+ } orig;
+ } Unpack;
+ Unpack.other = v;
+
+ return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b));
+ }
+}//namespace glm
+