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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/libraries/glm/gtx/closest_point.inl | |
| download | openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.tar.xz openparsec-c068f22329d5cc722622a2183bbb22eef2093df7.zip | |
Diffstat (limited to 'src/libraries/glm/gtx/closest_point.inl')
| -rwxr-xr-x | src/libraries/glm/gtx/closest_point.inl | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/libraries/glm/gtx/closest_point.inl b/src/libraries/glm/gtx/closest_point.inl new file mode 100755 index 0000000..0f223b8 --- /dev/null +++ b/src/libraries/glm/gtx/closest_point.inl @@ -0,0 +1,36 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-30 +// Updated : 2008-10-05 +// Licence : This source is under MIT License +// File : glm/gtx/closest_point.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_gtx_closest_point +#define glm_gtx_closest_point + +namespace glm +{ + template <typename valType> + GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine + ( + detail::tvec3<valType> const & point, + detail::tvec3<valType> const & a, + detail::tvec3<valType> const & b + ) + { + valType LineLength = distance(a, b); + detail::tvec3<valType> Vector = point - a; + detail::tvec3<valType> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + valType Distance = dot(Vector, LineDirection); + + if(Distance <= valType(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } +}//namespace glm + +#endif//glm_gtx_closest_point |
