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| author | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2026-08-24 11:16:07 +0200 |
| commit | c068f22329d5cc722622a2183bbb22eef2093df7 (patch) | |
| tree | 12d56c1aede67988a55e241364606bfbb4dba933 /src/parsec/include/r_gl.h | |
| download | openparsec-main.tar.xz openparsec-main.zip | |
Diffstat (limited to 'src/parsec/include/r_gl.h')
| -rw-r--r-- | src/parsec/include/r_gl.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/parsec/include/r_gl.h b/src/parsec/include/r_gl.h new file mode 100644 index 0000000..9fd36b5 --- /dev/null +++ b/src/parsec/include/r_gl.h @@ -0,0 +1,93 @@ +/* + * PARSEC HEADER: r_gl.h + */ + +#ifndef _R_GL_H_ +#define _R_GL_H_ + + +// include OpenGL headers ----------------------------------------------------- + +#include <glew/glew.h> + + + +// define basic vertex types -------------------------------------------------- + +struct GLVertex2 { + + GLfloat x; // viewspace x + GLfloat y; // viewspace y + + GLfloat s; // texture s + GLfloat t; // texture t + + GLubyte r; // red component + GLubyte g; // green component + GLubyte b; // blue component + GLubyte a; // alpha component +}; + +struct GLVertex3 { + + GLfloat x; // viewspace x + GLfloat y; // viewspace y + GLfloat z; // viewspace z + + GLubyte r; // red component + GLubyte g; // green component + GLubyte b; // blue component + GLubyte a; // alpha component + + GLfloat s; // texture s + GLfloat t; // texture t + GLfloat p; // volume coordinate (r) + GLfloat q; // homogeneous component (w) +}; + +struct GLVertex3m { + + GLfloat x; // viewspace x + GLfloat y; // viewspace y + GLfloat z; // viewspace z + + GLubyte r; // red component + GLubyte g; // green component + GLubyte b; // blue component + GLubyte a; // alpha component + + GLfloat s0; // texture s0 + GLfloat t0; // texture t0 + GLfloat s1; // texture s1 + GLfloat t1; // texture t1 +}; + +struct GLVertex4 { + + GLfloat x; // viewspace x + GLfloat y; // viewspace y + GLfloat z; // viewspace z + GLfloat w; // viewspace w + + GLfloat s; // texture s + GLfloat t; // texture t + GLfloat p; // volume coordinate (r) + GLfloat q; // homogeneous component (w) +}; + +struct GLVertex4m { + + GLfloat x; // viewspace x + GLfloat y; // viewspace y + GLfloat z; // viewspace z + GLfloat w; // viewspace w + + GLfloat s0; // texture s0 + GLfloat t0; // texture t0 + GLfloat s1; // texture s1 + GLfloat t1; // texture t1 +}; + + +#endif // _R_GL_H_ + |
