diff options
Diffstat (limited to 'parsec_root/server/_f4_2.con')
| -rwxr-xr-x | parsec_root/server/_f4_2.con | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/parsec_root/server/_f4_2.con b/parsec_root/server/_f4_2.con new file mode 100755 index 0000000..42461c5 --- /dev/null +++ b/parsec_root/server/_f4_2.con @@ -0,0 +1,125 @@ + +write loading stingray + +load texture top_tex.3df file top_tex.3df +load texture bot_tex.3df file bot_tex.3df +load texture backmid.3df file backmid.3df +load texture inle1.3df file inle1.3df +load texture endlef.3df file endlef.3df +load texture mon_f4 file mon_f4.3df + +aux_enable_object_overloading 1 +load object (stingray) file fighter4.od2 type ship_2 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (stingray) texture mon_f4 + +shipdesc class (stingray) caption stingray +shipdesc class (stingray) clear text +shipdesc class (stingray) text (meet the stingray, a space tank. although it's pretty old by now, it should not be underestimated. ) +shipdesc class (stingray) text (originally designed for military use, it primarily served as escort vessel for transport fleets. ) +shipdesc class (stingray) text (some time ago refurbished models of the stingray were made available to the public, ) +shipdesc class (stingray) text (sporting an attractive price/performance ratio. ) +shipdesc class (stingray) text (its flat hull is pretty hard to crack, and the engines give some decent speed. ) +shipdesc class (stingray) text (the interior design is somewhat lacking, but this is compensated for by the cool military look. ) + + +propc (stingray).maxdamage 50 +propc (stingray).energy 400 +propc (stingray).maxenergy 850 +propc (stingray).weapons 257 +propc (stingray).maxspeed 60000 +propc (stingray).dumb 0 +propc (stingray).maxdumb 4 +propc (stingray).guide 0 +propc (stingray).maxguide 5 +propc (stingray).swarm 0 +propc (stingray).maxswarm 2 +propc (stingray).mines 0 +propc (stingray).maxmines 10 + +propc (stingray).spread.x1 0.0 +propc (stingray).spread.y 0.0 +propc (stingray).spread.z 0.0 + +propc (stingray).helix.x 0.0 +propc (stingray).helix.y 0.0 +propc (stingray).helix.z 0.0 + +propc (stingray).laser1.x1 -10.0 +propc (stingray).laser1.x2 -10.2 +propc (stingray).laser1.x3 10.2 +propc (stingray).laser1.x4 10.0 +propc (stingray).laser1.y1 5.0 +propc (stingray).laser1.y2 5.0 +propc (stingray).laser1.y3 5.0 +propc (stingray).laser1.y4 5.0 +propc (stingray).laser1.z1 30.0 +propc (stingray).laser1.z2 30.0 +propc (stingray).laser1.z3 30.0 +propc (stingray).laser1.z4 30.0 + +propc (stingray).laser2.x1 -10.0 +propc (stingray).laser2.x2 -10.2 +propc (stingray).laser2.x3 10.2 +propc (stingray).laser2.x4 10.0 +propc (stingray).laser2.y1 5.0 +propc (stingray).laser2.y2 5.0 +propc (stingray).laser2.y3 5.0 +propc (stingray).laser2.y4 5.0 +propc (stingray).laser2.z1 30.0 +propc (stingray).laser2.z2 30.0 +propc (stingray).laser2.z3 30.0 +propc (stingray).laser2.z4 30.0 + +propc (stingray).laser3.x1 -10.0 +propc (stingray).laser3.x2 -10.2 +propc (stingray).laser3.x3 10.2 +propc (stingray).laser3.x4 10.0 +propc (stingray).laser3.y1 5.0 +propc (stingray).laser3.y2 5.0 +propc (stingray).laser3.y3 5.0 +propc (stingray).laser3.y4 5.0 +propc (stingray).laser3.z1 30.0 +propc (stingray).laser3.z2 30.0 +propc (stingray).laser3.z3 30.0 +propc (stingray).laser3.z4 30.0 + +propc (stingray).missile1.x1 16.0 +propc (stingray).missile1.x2 19.0 +propc (stingray).missile1.x3 -19.0 +propc (stingray).missile1.x4 -16.0 +propc (stingray).missile1.y1 0.0 +propc (stingray).missile1.y2 0.0 +propc (stingray).missile1.y3 0.0 +propc (stingray).missile1.y4 0.0 +propc (stingray).missile1.z1 0.0 +propc (stingray).missile1.z2 0.0 +propc (stingray).missile1.z3 0.0 +propc (stingray).missile1.z4 0.0 + +propc (stingray).missile2.x1 16.0 +propc (stingray).missile2.x2 19.0 +propc (stingray).missile2.x3 -19.0 +propc (stingray).missile2.x4 -16.0 +propc (stingray).missile2.y1 4.0 +propc (stingray).missile2.y2 4.0 +propc (stingray).missile2.y3 4.0 +propc (stingray).missile2.y4 4.0 +propc (stingray).missile2.z1 0.0 +propc (stingray).missile2.z2 0.0 +propc (stingray).missile2.z3 0.0 +propc (stingray).missile2.z4 0.0 + +propc (stingray).mine1.x 0.0 +propc (stingray).mine1.y 0.0 +;propc (stingray).mine1.z -35.0 + +propc (stingray).beam.x1 10.0 +propc (stingray).beam.x4 -10.0 +propc (stingray).beam.y 1.0 +propc (stingray).beam.z 16.0 + +;eof + |
