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write loading stingray
load texture top_tex.3df file top_tex.3df
load texture bot_tex.3df file bot_tex.3df
load texture backmid.3df file backmid.3df
load texture inle1.3df file inle1.3df
load texture endlef.3df file endlef.3df
load texture mon_f4 file mon_f4.3df
aux_enable_object_overloading 1
load object (stingray) file fighter4.od2 type ship_2
aux_enable_object_overloading 0
; should be before shipdesc commands
shipclass class (stingray) texture mon_f4
shipdesc class (stingray) caption stingray
shipdesc class (stingray) clear text
shipdesc class (stingray) text (meet the stingray, a space tank. although it's pretty old by now, it should not be underestimated. )
shipdesc class (stingray) text (originally designed for military use, it primarily served as escort vessel for transport fleets. )
shipdesc class (stingray) text (some time ago refurbished models of the stingray were made available to the public, )
shipdesc class (stingray) text (sporting an attractive price/performance ratio. )
shipdesc class (stingray) text (its flat hull is pretty hard to crack, and the engines give some decent speed. )
shipdesc class (stingray) text (the interior design is somewhat lacking, but this is compensated for by the cool military look. )
propc (stingray).maxdamage 50
propc (stingray).energy 400
propc (stingray).maxenergy 850
propc (stingray).weapons 257
propc (stingray).maxspeed 60000
propc (stingray).dumb 0
propc (stingray).maxdumb 4
propc (stingray).guide 0
propc (stingray).maxguide 5
propc (stingray).swarm 0
propc (stingray).maxswarm 2
propc (stingray).mines 0
propc (stingray).maxmines 10
propc (stingray).spread.x1 0.0
propc (stingray).spread.y 0.0
propc (stingray).spread.z 0.0
propc (stingray).helix.x 0.0
propc (stingray).helix.y 0.0
propc (stingray).helix.z 0.0
propc (stingray).laser1.x1 -10.0
propc (stingray).laser1.x2 -10.2
propc (stingray).laser1.x3 10.2
propc (stingray).laser1.x4 10.0
propc (stingray).laser1.y1 5.0
propc (stingray).laser1.y2 5.0
propc (stingray).laser1.y3 5.0
propc (stingray).laser1.y4 5.0
propc (stingray).laser1.z1 30.0
propc (stingray).laser1.z2 30.0
propc (stingray).laser1.z3 30.0
propc (stingray).laser1.z4 30.0
propc (stingray).laser2.x1 -10.0
propc (stingray).laser2.x2 -10.2
propc (stingray).laser2.x3 10.2
propc (stingray).laser2.x4 10.0
propc (stingray).laser2.y1 5.0
propc (stingray).laser2.y2 5.0
propc (stingray).laser2.y3 5.0
propc (stingray).laser2.y4 5.0
propc (stingray).laser2.z1 30.0
propc (stingray).laser2.z2 30.0
propc (stingray).laser2.z3 30.0
propc (stingray).laser2.z4 30.0
propc (stingray).laser3.x1 -10.0
propc (stingray).laser3.x2 -10.2
propc (stingray).laser3.x3 10.2
propc (stingray).laser3.x4 10.0
propc (stingray).laser3.y1 5.0
propc (stingray).laser3.y2 5.0
propc (stingray).laser3.y3 5.0
propc (stingray).laser3.y4 5.0
propc (stingray).laser3.z1 30.0
propc (stingray).laser3.z2 30.0
propc (stingray).laser3.z3 30.0
propc (stingray).laser3.z4 30.0
propc (stingray).missile1.x1 16.0
propc (stingray).missile1.x2 19.0
propc (stingray).missile1.x3 -19.0
propc (stingray).missile1.x4 -16.0
propc (stingray).missile1.y1 0.0
propc (stingray).missile1.y2 0.0
propc (stingray).missile1.y3 0.0
propc (stingray).missile1.y4 0.0
propc (stingray).missile1.z1 0.0
propc (stingray).missile1.z2 0.0
propc (stingray).missile1.z3 0.0
propc (stingray).missile1.z4 0.0
propc (stingray).missile2.x1 16.0
propc (stingray).missile2.x2 19.0
propc (stingray).missile2.x3 -19.0
propc (stingray).missile2.x4 -16.0
propc (stingray).missile2.y1 4.0
propc (stingray).missile2.y2 4.0
propc (stingray).missile2.y3 4.0
propc (stingray).missile2.y4 4.0
propc (stingray).missile2.z1 0.0
propc (stingray).missile2.z2 0.0
propc (stingray).missile2.z3 0.0
propc (stingray).missile2.z4 0.0
propc (stingray).mine1.x 0.0
propc (stingray).mine1.y 0.0
;propc (stingray).mine1.z -35.0
propc (stingray).beam.x1 10.0
propc (stingray).beam.x4 -10.0
propc (stingray).beam.y 1.0
propc (stingray).beam.z 16.0
;eof
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