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-rw-r--r--src/parsec/ro_patch.cpp89
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diff --git a/src/parsec/ro_patch.cpp b/src/parsec/ro_patch.cpp
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+/*
+ * PARSEC - Subsystem Patching Function
+ *
+ * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:33 $
+ *
+ * Orginally written by:
+ * Copyright (c) Markus Hadwiger <msh@parsec.org> 1999
+ * Copyright (c) Clemens Beer <cbx@parsec.org> 2001
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+// C library
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// compilation flags/debug support
+#include "config.h"
+#include "debug.h"
+
+// general definitions
+#include "general.h"
+#include "objstruc.h"
+
+// global externals
+#include "globals.h"
+
+// patching headers
+#include "r_patch.h"
+
+// local module header
+#include "ro_patch.h"
+
+// proprietary module headers
+#include "ro_api.h"
+#include "ro_supp.h"
+
+
+
+// patch entire rendering subsystem -------------------------------------------
+//
+void R_PatchSubSystem()
+{
+ // invalidate on-board state
+
+ RO_InvalidateRasterizerState();
+ RO_InvalidateTextureMem();
+
+ // NOTE:
+ // this has to be done since state is not preserved when dynamically
+ // switching VID/DRAW/REND subsystems.
+}
+
+
+// invalidate texture in cache ------------------------------------------------
+//
+void R_InvalidateCachedTexture( TextureMap *tmap )
+{
+ // NOTE:
+ // if the supplied pointer is NULL the entire
+ // texture cache will be flushed.
+
+ if ( tmap != NULL ) {
+
+ // invalidate only one texture
+ RO_InvalidateCachedTexture( tmap );
+
+ } else {
+
+ // invalidate all textures
+ RO_InvalidateTextureMem();
+ }
+}
+
+
+