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/*
* PARSEC - Subsystem Patching Function
*
* $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:33 $
*
* Orginally written by:
* Copyright (c) Markus Hadwiger <msh@parsec.org> 1999
* Copyright (c) Clemens Beer <cbx@parsec.org> 2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// C library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
// global externals
#include "globals.h"
// patching headers
#include "r_patch.h"
// local module header
#include "ro_patch.h"
// proprietary module headers
#include "ro_api.h"
#include "ro_supp.h"
// patch entire rendering subsystem -------------------------------------------
//
void R_PatchSubSystem()
{
// invalidate on-board state
RO_InvalidateRasterizerState();
RO_InvalidateTextureMem();
// NOTE:
// this has to be done since state is not preserved when dynamically
// switching VID/DRAW/REND subsystems.
}
// invalidate texture in cache ------------------------------------------------
//
void R_InvalidateCachedTexture( TextureMap *tmap )
{
// NOTE:
// if the supplied pointer is NULL the entire
// texture cache will be flushed.
if ( tmap != NULL ) {
// invalidate only one texture
RO_InvalidateCachedTexture( tmap );
} else {
// invalidate all textures
RO_InvalidateTextureMem();
}
}
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