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/*
 * PARSEC HEADER
 * Object Structures and 3-D Datatypes V1.68
 *
 * Copyright (c) Markus Hadwiger 1995-1998
 * All Rights Reserved.
 */

#ifndef _OBJSTRUC_H_
#define _OBJSTRUC_H_


// include geometric type definitions
#include "od_geomv.h"


// include texture format specifications
#include "od_texdf.h"


// include ship weapons/specials masks
#include "od_masks.h"


// include transformation types
#include "od_trafo.h"


// include primitive types
#include "od_prim.h"


// include rasterization types
#include "od_rast.h"


// include generic object structures
#include "od_struc.h"


// include object type definitions
#include "od_types.h"


#endif // _OBJSTRUC_H_