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/*
* PARSEC HEADER
* Object Structures and 3-D Datatypes V1.68
*
* Copyright (c) Markus Hadwiger 1995-1998
* All Rights Reserved.
*/
#ifndef _OBJSTRUC_H_
#define _OBJSTRUC_H_
// include geometric type definitions
#include "od_geomv.h"
// include texture format specifications
#include "od_texdf.h"
// include ship weapons/specials masks
#include "od_masks.h"
// include transformation types
#include "od_trafo.h"
// include primitive types
#include "od_prim.h"
// include rasterization types
#include "od_rast.h"
// include generic object structures
#include "od_struc.h"
// include object type definitions
#include "od_types.h"
#endif // _OBJSTRUC_H_
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