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/*
* PARSEC HEADER: g_supp.h
*/
#ifndef _G_SUPP_H_
#define _G_SUPP_H_
// external functions
void PrepInfoScreenKeys();
int CheckInfoScreenExit();
void InitLocalShipStatus( dword myclassid );
void MoveLocalShip();
void ObjCamOn();
void ObjCamOff();
void ObjectCameraControl();
void InitFloatingMyShip();
void InitJoinPosition();
void InitJoinReplay();
void Cmd_SetShipOrigin();
void SelectCrosshairTarget();
void SelectNextTarget();
void ShipIntelligence();
void MaintainDurationWeapons( int playerid );
void KillDurationWeapons( ShipObject *shippo );
// determine if standard game mode active -------------------------------------
//
#define GAME_MODE_ACTIVE() ( !EntryMode && !InFloatingMenu )
#endif // _G_SUPP_H_
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