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/*
* MasterServer.cpp
*
* Created on: Jan 2, 2013
* Author: jasonw
*/
// C library
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <sys/timeb.h>
// C library
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <sys/timeb.h>
// compilation flags/debug support
#include "config.h"
#include "debug.h"
// general definitions
#include "general.h"
#include "objstruc.h"
// global externals
#include "globals.h"
// subsystem headers
#include "net_defs.h"
//FIXME: ????
#include "sys_refframe_sv.h"
// UNP header
#include "net_wrap.h"
// server defs
#include "e_defs.h"
// net game header
#include "net_game_sv.h"
// mathematics header
#include "utl_math.h"
// local module header
#include "e_gameserver.h"
// proprietary module headers
#include "con_arg.h"
#include "con_aux_sv.h"
#include "con_com_sv.h"
#include "con_main_sv.h"
#include "e_colldet.h"
#include "g_extra.h"
#include "inp_main_sv.h"
#include "net_csdf.h"
#include "net_limits.h"
#include "net_udpdriver.h"
#include "net_util.h"
#include "net_packetdriver.h"
#include "obj_clas.h"
//#include "e_stats.h"
#include "g_main_sv.h"
#include "e_connmanager.h"
#include "e_packethandler.h"
#include "e_simulator.h"
#include "e_simnetinput.h"
#include "e_simnetoutput.h"
#include "sys_refframe_sv.h"
#include "sys_util_sv.h"
#include "gd_help.h"
#include "MasterServer.h"
MasterServer::MasterServer() {
// TODO Auto-generated constructor stub
}
MasterServer::MasterServer(E_GameServer* gameserver) {
}
MasterServer::~MasterServer() {
// TODO Auto-generated destructor stub
}
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